redo sprite frame handling, with Lua in mind; allow defining arbitrary

rects
This commit is contained in:
Glenn Maynard
2007-02-08 20:38:16 +00:00
parent 3d3c2bad49
commit 5437d929a8
2 changed files with 69 additions and 11 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ protected:
struct State
{
int iFrameIndex;
RectF rect;
float fDelay; // "seconds to show"
};
vector<State> m_States;