process Model temp vertices on update - not on every draw
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@@ -68,7 +68,7 @@ private:
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// true if any vertex has a bone weight.
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// If true, then render from m_vTempVerticesByBone.
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// Otherwise, render directly from the mesh's vertices
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bool bUseTempVertices;
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bool m_bUseTempVertices;
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typedef vector<RageModelVertex> RageModelVertexVector;
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vector<RageModelVertexVector> m_vTempVerticesByMesh;
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