process Model temp vertices on update - not on every draw

This commit is contained in:
Chris Danford
2004-03-01 10:19:07 +00:00
parent ed5e7b3e75
commit 53f23a32db
2 changed files with 38 additions and 36 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ private:
// true if any vertex has a bone weight.
// If true, then render from m_vTempVerticesByBone.
// Otherwise, render directly from the mesh's vertices
bool bUseTempVertices;
bool m_bUseTempVertices;
typedef vector<RageModelVertex> RageModelVertexVector;
vector<RageModelVertexVector> m_vTempVerticesByMesh;