Removing bApproximate (part 2)
This should wrap up removing this flag from the code base.
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@@ -1583,7 +1583,7 @@ void ScreenGameplay::UpdateSongPosition( float fDeltaTime )
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return;
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RageTimer tm;
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const float fSeconds = m_pSoundMusic->GetPositionSeconds( nullptr, &tm );
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const float fSeconds = m_pSoundMusic->GetPositionSeconds( &tm );
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const float fAdjust = SOUND->GetFrameTimingAdjustment( fDeltaTime );
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GAMESTATE->UpdateSongPosition( fSeconds+fAdjust, GAMESTATE->m_pCurSong->m_SongTiming, tm+fAdjust );
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}
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