Removing bApproximate (part 2)
This should wrap up removing this flag from the code base.
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@@ -1660,7 +1660,7 @@ void ScreenEdit::Update( float fDeltaTime )
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if( m_pSoundMusic->IsPlaying() )
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{
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RageTimer tm;
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const float fSeconds = m_pSoundMusic->GetPositionSeconds( nullptr, &tm );
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const float fSeconds = m_pSoundMusic->GetPositionSeconds( &tm );
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GAMESTATE->UpdateSongPosition( fSeconds, GAMESTATE->m_pCurSong->m_SongTiming, tm );
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}
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