Quiet the CheckDeviceType logs a bit.
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@@ -202,26 +202,17 @@ bool RageDisplay::SwitchDisplayMode(
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fmtDisplay = fmtBackBuffer = arrayBackBufferFormats[i];
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fmtDisplay = fmtBackBuffer = arrayBackBufferFormats[i];
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}
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}
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LOG->Trace( "Testing format: display %d, back buffer %d, windowed %d...", fmtDisplay, fmtBackBuffer, bWindowed );
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LOG->Trace( CString(i? "That won't work. ":"") +
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"Testing format: display %d, back buffer %d, windowed %d...",
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fmtDisplay, fmtBackBuffer, bWindowed );
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hr = m_pd3d->CheckDeviceType(
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hr = m_pd3d->CheckDeviceType( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DADAPTER_DEFAULT,
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fmtDisplay, fmtBackBuffer, bWindowed );
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D3DDEVTYPE_HAL,
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fmtDisplay,
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fmtBackBuffer,
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bWindowed
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);
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if( SUCCEEDED(hr) )
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if( SUCCEEDED(hr) )
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{
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LOG->Trace( "This will work." );
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break; // done searching
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break; // done searching
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}
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}
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else
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LOG->Trace( "This will work." );
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{
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LOG->Trace( "This won't work. Keep searching." );
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}
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}
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if( i == arrayBackBufferFormats.GetSize() ) // we didn't find an appropriate format
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if( i == arrayBackBufferFormats.GetSize() ) // we didn't find an appropriate format
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{
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{
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