remove unfinished karaoke mode

This commit is contained in:
AJ Kelly
2010-08-19 21:24:35 -05:00
parent f3656ff663
commit 53a8a435ef
79 changed files with 56 additions and 9439 deletions
-29
View File
@@ -35,16 +35,11 @@
#include "ThemeMetric.h"
#include "Game.h"
#include "RageSoundReader.h"
/* XXX
#include "PitchDetectionTest.h"
*/
static Preference<float> g_iDefaultRecordLength( "DefaultRecordLength", 4 );
static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", true );
//
// Defines specific to ScreenEdit
//
const float RECORD_HOLD_SECONDS = 0.3f;
#define PLAYER_X (SCREEN_CENTER_X)
@@ -284,9 +279,6 @@ void ScreenEdit::InitEditMappings()
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_MIDI_NOTE_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_EQUAL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_MIDI_NOTE_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_HYPHEN);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = GAME_BUTTON_START;
m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][1] = GAME_BUTTON_BACK;
@@ -1064,13 +1056,6 @@ void ScreenEdit::UpdateTextInfo()
sText += " ...\n";
}
RString sMidiNote;
/* XXX
if( !PitchDetectionTest::MidiNoteToString( GAMESTATE->m_iEditMidiNote, sMidiNote ) )
sMidiNote = "";
sText += ssprintf( "%s:\n %i (%s)\n", "Pitch", (int)GAMESTATE->m_iEditMidiNote, sMidiNote.c_str() );
*/
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
@@ -1412,20 +1397,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
if( m_SnapDisplay.NextSnapMode() )
OnSnapModeChange();
break;
case EDIT_BUTTON_MIDI_NOTE_NEXT:
if( GAMESTATE->m_iEditMidiNote < NUM_MIDI_NOTES-1 )
{
GAMESTATE->m_iEditMidiNote++;
m_soundValueIncrease.Play();
}
break;
case EDIT_BUTTON_MIDI_NOTE_PREV:
if( GAMESTATE->m_iEditMidiNote > 0 )
{
GAMESTATE->m_iEditMidiNote--;
m_soundValueDecrease.Play();
}
break;
case EDIT_BUTTON_LAY_SELECT:
{
const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_fSongBeat);