remove unfinished karaoke mode

This commit is contained in:
AJ Kelly
2010-08-19 21:24:35 -05:00
parent f3656ff663
commit 53a8a435ef
79 changed files with 56 additions and 9439 deletions
+1 -13
View File
@@ -6,10 +6,6 @@
#include "GameState.h"
#include "PlayerState.h"
#include "Style.h"
/* XXX
#include "PitchDetectionTest.h"
*/
ReceptorArrowRow::ReceptorArrowRow()
{
@@ -50,24 +46,16 @@ void ReceptorArrowRow::Update( float fDeltaTime )
// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
float fBaseAlpha = (1 - m_pPlayerState->m_PlayerOptions.GetCurrent().m_fDark) * (1 - m_fFadeToFailPercent);
CLAMP( fBaseAlpha, 0.0f, 1.0f );
m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
// set arrow XYZ
float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
/* XXX
if( PitchDetectionTest::s_ms.bVoiced )
fX += ArrowEffects::GetXOffset( m_pPlayerState, m_pPlayerState->m_fWrappedMidiNote );
*/
const float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
m_ReceptorArrow[c]->SetX( fX );
m_ReceptorArrow[c]->SetY( fY );
m_ReceptorArrow[c]->SetZ( fZ );
/* XXX
m_ReceptorArrow[c]->SetVisible( PitchDetectionTest::s_ms.bVoiced );
*/
const float fRotation = ArrowEffects::ReceptorGetRotation( m_pPlayerState );
m_ReceptorArrow[c]->SetRotationZ( fRotation );