remove unfinished karaoke mode
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@@ -86,8 +86,6 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
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// guitar hero
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{ "guitar-five", 5, true, StepsTypeCategory_Single }, // 5 frets, no wail
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// karaoke revolution
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{ "karaoke", 1, false, StepsTypeCategory_Single },
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// cabinet lights and other fine StepsTypes that don't exist lol
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{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
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};
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@@ -2651,75 +2649,6 @@ static const Game g_Game_Guitar =
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TNS_W5, // m_mapW5To
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};
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/** Karaoke ******************************************************************/
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static const Style g_Style_Karaoke_Single =
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{ // STYLE_KARAOKE_SINGLE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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true, // m_bUsedForDemonstration
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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StepsType_karaoke_single, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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1, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, 0.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, 0.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, Style::END_MAPPING },
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{ 0, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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static const Style *g_apGame_Karaoke_Styles[] =
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{
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&g_Style_Karaoke_Single,
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NULL
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};
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static const AutoMappings g_AutoKeyMappings_Karaoke = AutoMappings (
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"",
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"",
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"",
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AutoMappingEntry( 0, KEY_LEFT, KARAOKE_BUTTON_LEFT, false )
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);
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static const Game g_Game_Karaoke =
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{
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"karaoke", // m_szName
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g_apGame_Karaoke_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bAllowHopos
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{ // m_InputScheme
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"karaoke", // m_szName
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NUM_KARAOKE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left", GAME_BUTTON_LEFT },
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},
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&g_AutoKeyMappings_Karaoke
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},
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{
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{ GameButtonType_Step },
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},
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TNS_W1, // m_mapW1To
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TNS_W2, // m_mapW2To
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TNS_W3, // m_mapW3To
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TNS_W4, // m_mapW4To
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TNS_W5, // m_mapW5To
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};
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/** Lights *******************************************************************/
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static const AutoMappings g_AutoKeyMappings_Lights = AutoMappings (
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@@ -2837,7 +2766,6 @@ static const Game *g_Games[] =
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&g_Game_Techno,
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&g_Game_Popn,
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//&g_Game_Guitar, // nope, still broken. -aj
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&g_Game_Karaoke,
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&g_Game_Lights,
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};
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