remove unfinished karaoke mode

This commit is contained in:
AJ Kelly
2010-08-19 21:24:35 -05:00
parent f3656ff663
commit 53a8a435ef
79 changed files with 56 additions and 9439 deletions
-72
View File
@@ -86,8 +86,6 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
// guitar hero
{ "guitar-five", 5, true, StepsTypeCategory_Single }, // 5 frets, no wail
// karaoke revolution
{ "karaoke", 1, false, StepsTypeCategory_Single },
// cabinet lights and other fine StepsTypes that don't exist lol
{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
};
@@ -2651,75 +2649,6 @@ static const Game g_Game_Guitar =
TNS_W5, // m_mapW5To
};
/** Karaoke ******************************************************************/
static const Style g_Style_Karaoke_Single =
{ // STYLE_KARAOKE_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_karaoke_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
1, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, 0.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, 0.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, Style::END_MAPPING },
{ 0, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Karaoke_Styles[] =
{
&g_Style_Karaoke_Single,
NULL
};
static const AutoMappings g_AutoKeyMappings_Karaoke = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_LEFT, KARAOKE_BUTTON_LEFT, false )
);
static const Game g_Game_Karaoke =
{
"karaoke", // m_szName
g_apGame_Karaoke_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"karaoke", // m_szName
NUM_KARAOKE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", GAME_BUTTON_LEFT },
},
&g_AutoKeyMappings_Karaoke
},
{
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
/** Lights *******************************************************************/
static const AutoMappings g_AutoKeyMappings_Lights = AutoMappings (
@@ -2837,7 +2766,6 @@ static const Game *g_Games[] =
&g_Game_Techno,
&g_Game_Popn,
//&g_Game_Guitar, // nope, still broken. -aj
&g_Game_Karaoke,
&g_Game_Lights,
};