[ScreenEditMenu] Don't use "Blank" in the description for blank steps; use a blank string instead.
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@@ -8,6 +8,11 @@ ________________________________________________________________________________
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StepMania 5.0 alpha 3 | 201207xx
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StepMania 5.0 alpha 3 | 201207xx
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2012/07/11
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* [ScreenEditMenu] Don't use "Blank" in the description for blank steps;
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use a blank string instead. [AJ]
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2012/07/10
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2012/07/10
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----------
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----------
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* [ScreenSelectMusic] Fix an issue where Control+<Letter> wouldn't work. [AJ]
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* [ScreenSelectMusic] Fix an issue where Control+<Letter> wouldn't work. [AJ]
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@@ -156,7 +156,6 @@ static LocalizedString SONG_DIR_READ_ONLY ( "ScreenEditMenu", "The song director
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static LocalizedString DELETED_AUTOGEN_STEPS ( "ScreenEditMenu", "These steps are produced by autogen. You do not need to delete them." );
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static LocalizedString DELETED_AUTOGEN_STEPS ( "ScreenEditMenu", "These steps are produced by autogen. You do not need to delete them." );
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString BLANK ( "ScreenEditMenu", "Blank" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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{
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{
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@@ -267,7 +266,7 @@ void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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{
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{
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pSteps->CreateBlank( st );
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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pSteps->SetMeter( 1 );
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sEditName = BLANK;
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sEditName = "";
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}
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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