Allow for displaying the chart artist separately.
This defaults to false/off right now. It needs testing.
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@@ -55,6 +55,7 @@ void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlaye
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m_bShowTicks.Load(m_sMetricsGroup,"ShowTicks");
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m_bShowMeter.Load(m_sMetricsGroup,"ShowMeter");
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m_bShowDescription.Load(m_sMetricsGroup,"ShowDescription");
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m_bShowCredit.Load(m_sMetricsGroup,"ShowCredit");
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m_bShowAutogen.Load(m_sMetricsGroup,"ShowAutogen");
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m_bShowStepsType.Load(m_sMetricsGroup,"ShowStepsType");
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m_sZeroMeterString.Load(m_sMetricsGroup,"ZeroMeterString");
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@@ -91,6 +92,13 @@ void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlaye
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ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textDescription, m_sMetricsGroup );
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this->AddChild( &m_textDescription );
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}
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if( m_bShowCredit )
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{
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m_textAuthor.SetName( "Step Author" );
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m_textAuthor.LoadFromFont( THEME->GetPathF(m_sMetricsGroup,"Credit") );
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ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textAuthor, m_sMetricsGroup );
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this->AddChild( &m_textAuthor );
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}
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if( m_bShowAutogen )
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{
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@@ -196,6 +204,10 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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else
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sDisplayDescription = CustomDifficultyToLocalizedString( sCustomDifficulty );
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msg.SetParam( "DisplayDescription", sDisplayDescription );
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RString sDisplayCredit;
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if( params.pSteps )
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sDisplayCredit = params.pSteps->GetCredit();
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if( params.pSteps )
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msg.SetParam( "Steps", LuaReference::CreateFromPush(*(Steps*)params.pSteps) );
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@@ -241,6 +253,11 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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m_textDescription.SetText( sDisplayDescription );
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m_textDescription.HandleMessage( msg );
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}
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if( m_bShowCredit )
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{
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m_textAuthor.SetText( sDisplayCredit );
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m_textAuthor.HandleMessage( msg );
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}
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if( m_bShowAutogen )
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{
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+12
-4
@@ -1,5 +1,3 @@
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/* StepsDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
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#ifndef StepsDisplay_H
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#define StepsDisplay_H
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@@ -16,7 +14,10 @@
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class Steps;
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class Trail;
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class PlayerState;
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/**
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* @brief A graphical representation of a Steps or a Trail.
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*
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* It has a difficulty number, meter, text, and an edit description. */
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class StepsDisplay : public ActorFrame
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{
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public:
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@@ -52,7 +53,13 @@ private:
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AutoActor m_sprFrame;
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BitmapText m_textTicks; // 111100000
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BitmapText m_textMeter; // 3, 9
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BitmapText m_textDescription; // Easy, Medium, SuperCoolEdit
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/**
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* @brief The description of the chart.
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*
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* This is meant to be separate from the author of the chart. */
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BitmapText m_textDescription;
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/** @brief The author of the chart. */
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BitmapText m_textAuthor;
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AutoActor m_sprAutogen; // visible if Steps and is autogen'd
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AutoActor m_sprStepsType;
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@@ -61,6 +68,7 @@ private:
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ThemeMetric<bool> m_bShowTicks;
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ThemeMetric<bool> m_bShowMeter;
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ThemeMetric<bool> m_bShowDescription;
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ThemeMetric<bool> m_bShowCredit;
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ThemeMetric<bool> m_bShowAutogen;
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ThemeMetric<bool> m_bShowStepsType;
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ThemeMetric<RString> m_sZeroMeterString;
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