Two new options for JudgmentMessageCommand.
You can now use AvoidMine and HitMine. Obviously, not at the same time. Thanks to Saturn2888 and shakesoda for the fix.
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@@ -132,6 +132,7 @@ protected:
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void SendComboMessages( int iOldCombo, int iOldMissCombo );
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void PlayKeysound( const TapNote &tn, TapNoteScore score );
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void SetMineJudgment( TapNoteScore tns );
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void SetJudgment( TapNoteScore tns, int iFirstTrack, float fTapNoteOffset ); // -1 if no track as in TNS_Miss
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void SetHoldJudgment( TapNoteScore tns, HoldNoteScore hns, int iTrack );
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void SetCombo( int iCombo, int iMisses );
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