add Lua binding for getting a group banner
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@@ -264,6 +264,11 @@ public:
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
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return 0;
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return 0;
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}
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}
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static int LoadFromSongGroup( T* p, lua_State *L )
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{
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p->LoadFromSongGroup( SArg(1) );
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return 0;
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}
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LunaBanner()
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LunaBanner()
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{
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{
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@@ -276,6 +281,7 @@ public:
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ADD_METHOD( LoadCardFromCharacter );
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ADD_METHOD( LoadCardFromCharacter );
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ADD_METHOD( LoadBannerFromUnlockEntry );
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ADD_METHOD( LoadBannerFromUnlockEntry );
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ADD_METHOD( LoadBackgroundFromUnlockEntry );
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ADD_METHOD( LoadBackgroundFromUnlockEntry );
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ADD_METHOD( LoadFromSongGroup );
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}
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}
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};
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};
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