add glow support to Model
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@@ -109,10 +109,10 @@ typedef struct msMaterial
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{
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int nFlags;
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char szName[MS_MAX_NAME];
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RageVector4 Ambient;
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RageVector4 Diffuse;
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RageVector4 Specular;
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RageVector4 Emissive;
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RageColor Ambient;
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RageColor Diffuse;
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RageColor Specular;
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RageColor Emissive;
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float fShininess;
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float fTransparency;
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char szDiffuseTexture[MS_MAX_PATH];
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