Clean up course lists. Allow showing courses in SSM (not currently available).
This commit is contained in:
@@ -124,6 +124,7 @@ CString SongSortOrderToString( SongSortOrder so )
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case SORT_MEDIUM_METER: return "MEDIUM METER";
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case SORT_HARD_METER: return "HARD METER";
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case SORT_SORT: return "SORT";
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case SORT_COURSES: return "COURSES";
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case SORT_ROULETTE: return "ROULETTE";
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default:
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ASSERT(0);
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@@ -115,6 +115,7 @@ enum SongSortOrder {
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SORT_MEDIUM_METER,
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SORT_HARD_METER,
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SORT_SORT,
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SORT_COURSES,
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SORT_ROULETTE,
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NUM_SORT_ORDERS,
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SORT_INVALID
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+164
-181
@@ -156,7 +156,7 @@ MusicWheel::MusicWheel()
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if( GAMESTATE->m_SongSortOrder == SORT_INVALID )
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{
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if( GAMESTATE->IsCourseMode() )
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GAMESTATE->m_SongSortOrder = SORT_PREFERRED;
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GAMESTATE->m_SongSortOrder = SORT_COURSES;
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else
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GAMESTATE->m_SongSortOrder = SortOrder[0];
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}
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@@ -357,209 +357,190 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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{
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unsigned i;
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switch( GAMESTATE->m_PlayMode )
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switch( so )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_RAVE:
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case SORT_SORT:
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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for( i=0; i<MAX_SELECTABLE_SORT; i++ )
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{
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if( so == SORT_SORT )
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{
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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for( i=0; i<MAX_SELECTABLE_SORT; i++ )
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{
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RageColor c = RageColor(1,1,0,1);
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SORT, NULL, "", NULL, c, (SongSortOrder)i) );
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}
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break;
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}
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RageColor c = RageColor(1,1,0,1);
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SORT, NULL, "", NULL, c, (SongSortOrder)i) );
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}
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break;
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case SORT_PREFERRED:
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case SORT_ROULETTE:
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case SORT_GROUP:
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case SORT_TITLE:
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case SORT_BPM:
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case SORT_MOST_PLAYED:
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case SORT_GRADE:
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case SORT_ARTIST:
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case SORT_EASY_METER:
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case SORT_MEDIUM_METER:
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case SORT_HARD_METER:
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{
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///////////////////////////////////
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// Make an array of Song*, then sort them
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///////////////////////////////////
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vector<Song*> arraySongs;
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///////////////////////////////////
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// Make an array of Song*, then sort them
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///////////////////////////////////
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vector<Song*> arraySongs;
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GetSongList(arraySongs, so, GAMESTATE->m_sPreferredGroup );
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GetSongList(arraySongs, so, GAMESTATE->m_sPreferredGroup );
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bool bUseSections = true;
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// sort the songs
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switch( so )
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{
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case SORT_PREFERRED:
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case SORT_ROULETTE:
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SortSongPointerArrayByGroupAndDifficulty( arraySongs );
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break;
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case SORT_GROUP:
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SortSongPointerArrayByGroupAndTitle( arraySongs );
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break;
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case SORT_TITLE:
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SortSongPointerArrayByTitle( arraySongs );
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break;
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case SORT_BPM:
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SortSongPointerArrayByBPM( arraySongs );
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break;
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case SORT_MOST_PLAYED:
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SortSongPointerArrayByMostPlayed( arraySongs );
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if( arraySongs.size() > 30 )
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arraySongs.erase(arraySongs.begin()+30, arraySongs.end());
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break;
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case SORT_GRADE:
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SortSongPointerArrayByGrade( arraySongs );
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break;
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case SORT_ARTIST:
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SortSongPointerArrayByArtist( arraySongs );
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break;
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case SORT_EASY_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_EASY );
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break;
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case SORT_MEDIUM_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_MEDIUM );
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break;
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case SORT_HARD_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_HARD );
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break;
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default:
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ASSERT(0); // unhandled SortOrder
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}
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// sort the songs
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switch( so )
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{
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case SORT_PREFERRED:
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case SORT_ROULETTE:
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SortSongPointerArrayByGroupAndDifficulty( arraySongs );
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bUseSections = false;
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break;
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case SORT_GROUP:
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SortSongPointerArrayByGroupAndTitle( arraySongs );
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bUseSections = GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC;
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break;
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case SORT_TITLE:
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SortSongPointerArrayByTitle( arraySongs );
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break;
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case SORT_BPM:
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SortSongPointerArrayByBPM( arraySongs );
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break;
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case SORT_MOST_PLAYED:
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SortSongPointerArrayByMostPlayed( arraySongs );
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if( arraySongs.size() > 30 )
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arraySongs.erase(arraySongs.begin()+30, arraySongs.end());
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bUseSections = false;
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break;
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case SORT_GRADE:
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SortSongPointerArrayByGrade( arraySongs );
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break;
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case SORT_ARTIST:
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SortSongPointerArrayByArtist( arraySongs );
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break;
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case SORT_EASY_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_EASY );
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break;
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case SORT_MEDIUM_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_MEDIUM );
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break;
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case SORT_HARD_METER:
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SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_HARD );
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break;
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default:
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ASSERT(0); // unhandled SortOrder
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}
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///////////////////////////////////
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// Build an array of WheelItemDatas from the sorted list of Song*'s
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///////////////////////////////////
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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///////////////////////////////////
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// Build an array of WheelItemDatas from the sorted list of Song*'s
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///////////////////////////////////
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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bool bUseSections = false;
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switch( so )
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{
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case SORT_PREFERRED: bUseSections = false; break;
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case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC; break;
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case SORT_TITLE: bUseSections = true; break;
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case SORT_BPM: bUseSections = true; break;
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case SORT_MOST_PLAYED: bUseSections = false; break;
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case SORT_GRADE: bUseSections = true; break;
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case SORT_ARTIST: bUseSections = true; break;
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case SORT_EASY_METER: bUseSections = true; break;
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case SORT_MEDIUM_METER: bUseSections = true; break;
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case SORT_HARD_METER: bUseSections = true; break;
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case SORT_ROULETTE: bUseSections = false; break;
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default: ASSERT( 0 );
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}
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if( PREFSMAN->m_MusicWheelUsesSections == PrefsManager::NEVER || (so != SORT_TITLE && PREFSMAN->m_MusicWheelUsesSections == PrefsManager::ABC_ONLY ))
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bUseSections = false;
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if( PREFSMAN->m_MusicWheelUsesSections == PrefsManager::NEVER || (so != SORT_TITLE && PREFSMAN->m_MusicWheelUsesSections == PrefsManager::ABC_ONLY ))
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bUseSections = false;
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if( bUseSections )
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{
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// Sorting twice isn't necessary. Instead, modify the compatator functions
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// in Song.cpp to have the desired effect. -Chris
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/* Keeping groups together with the sorts is tricky and brittle; we
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* keep getting OTHER split up without this. However, it puts the
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* Grade and BPM sorts in the wrong order, and they're already correct,
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* so don't re-sort for them. */
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if( bUseSections )
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{
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// Sorting twice isn't necessary. Instead, modify the compatator functions
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// in Song.cpp to have the desired effect. -Chris
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/* Keeping groups together with the sorts is tricky and brittle; we
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* keep getting OTHER split up without this. However, it puts the
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* Grade and BPM sorts in the wrong order, and they're already correct,
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* so don't re-sort for them. */
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// /* We're using sections, so use the section name as the top-level
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// * sort. */
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if( so != SORT_GRADE && so != SORT_BPM )
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SortSongPointerArrayBySectionName(arraySongs, so);
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if( so != SORT_GRADE && so != SORT_BPM )
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SortSongPointerArrayBySectionName(arraySongs, so);
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// make WheelItemDatas with sections
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CString sLastSection = "";
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RageColor colorSection;
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for( unsigned i=0; i< arraySongs.size(); i++ )
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{
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Song* pSong = arraySongs[i];
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CString sThisSection = GetSectionNameFromSongAndSort( pSong, so );
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int iSectionColorIndex = 0;
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if( sThisSection != sLastSection) // new section, make a section item
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{
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colorSection = (so==SORT_GROUP) ? SONGMAN->GetGroupColor(pSong->m_sGroupName) : SECTION_COLORS(iSectionColorIndex);
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iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection, SORT_INVALID) );
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sLastSection = sThisSection;
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}
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arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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else
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// make WheelItemDatas with sections
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CString sLastSection = "";
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RageColor colorSection;
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for( unsigned i=0; i< arraySongs.size(); i++ )
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{
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for( unsigned i=0; i<arraySongs.size(); i++ )
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Song* pSong = arraySongs[i];
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CString sThisSection = GetSectionNameFromSongAndSort( pSong, so );
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int iSectionColorIndex = 0;
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if( sThisSection != sLastSection) // new section, make a section item
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{
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Song* pSong = arraySongs[i];
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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if( so != SORT_ROULETTE )
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{
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if( SHOW_ROULETTE )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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}
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// HACK: Add extra stage item if it isn't already present on the music wheel
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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Song* pSong;
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Notes* pNotes;
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PlayerOptions po;
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SongOptions so;
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SONGMAN->GetExtraStageInfo( GAMESTATE->IsExtraStage2(), GAMESTATE->m_pCurSong->m_sGroupName, GAMESTATE->GetCurrentStyleDef(), pSong, pNotes, po, so );
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bool bFoundExtraSong = false;
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for( unsigned i=0; i<arrayWheelItemDatas.size(); i++ )
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{
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if( arrayWheelItemDatas[i].m_pSong == pSong )
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{
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/* Change the song color. */
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arrayWheelItemDatas[i].m_color = SONG_REAL_EXTRA_COLOR;
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bFoundExtraSong = true;
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break;
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}
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colorSection = (so==SORT_GROUP) ? SONGMAN->GetGroupColor(pSong->m_sGroupName) : SECTION_COLORS(iSectionColorIndex);
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iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection, SORT_INVALID) );
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sLastSection = sThisSection;
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}
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if( !bFoundExtraSong )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR, SORT_INVALID) );
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arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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else
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{
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// We only use SORT_PREFERRED when selecting a course
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if( so != SongSortOrder(SORT_PREFERRED) )
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break;
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vector<Course*> apCourses;
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switch( GAMESTATE->m_PlayMode )
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for( unsigned i=0; i<arraySongs.size(); i++ )
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{
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case PLAY_MODE_NONSTOP: SONGMAN->GetNonstopCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case PLAY_MODE_ONI: SONGMAN->GetOniCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case PLAY_MODE_ENDLESS: SONGMAN->GetEndlessCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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default: ASSERT(0);
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}
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SortCoursePointerArrayByDifficulty( apCourses );
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for( unsigned c=0; c<apCourses.size(); c++ ) // foreach course
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{
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Course* pCourse = apCourses[c];
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// if unlocks are on, make sure it is unlocked
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if ( GAMESTATE->m_pUnlockingSys->CourseIsLocked(pCourse) )
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continue;
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// check that this course has at least one song playable in the current style
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if( pCourse->IsPlayableIn(GAMESTATE->GetCurrentStyleDef()->m_NotesType) )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor(), SORT_INVALID) );
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Song* pSong = arraySongs[i];
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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if( so != SORT_ROULETTE && SHOW_ROULETTE )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( so != SORT_ROULETTE && SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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// HACK: Add extra stage item if it isn't already present on the music wheel
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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Song* pSong;
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Notes* pNotes;
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PlayerOptions po;
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SongOptions so;
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SONGMAN->GetExtraStageInfo( GAMESTATE->IsExtraStage2(), GAMESTATE->m_pCurSong->m_sGroupName, GAMESTATE->GetCurrentStyleDef(), pSong, pNotes, po, so );
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bool bFoundExtraSong = false;
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for( unsigned i=0; i<arrayWheelItemDatas.size(); i++ )
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{
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if( arrayWheelItemDatas[i].m_pSong == pSong )
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{
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/* Change the song color. */
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arrayWheelItemDatas[i].m_color = SONG_REAL_EXTRA_COLOR;
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bFoundExtraSong = true;
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break;
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}
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}
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if( !bFoundExtraSong )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR, SORT_INVALID) );
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}
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break;
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default:
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ASSERT(0); // invalid PlayMode
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}
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case SORT_COURSES:
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{
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vector<Course*> apCourses;
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_NONSTOP: SONGMAN->GetNonstopCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case PLAY_MODE_ONI: SONGMAN->GetOniCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case PLAY_MODE_ENDLESS: SONGMAN->GetEndlessCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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default: SONGMAN->GetAllCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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}
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SortCoursePointerArrayByDifficulty( apCourses );
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for( unsigned c=0; c<apCourses.size(); c++ ) // foreach course
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{
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Course* pCourse = apCourses[c];
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// if unlocks are on, make sure it is unlocked
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if ( GAMESTATE->m_pUnlockingSys->CourseIsLocked(pCourse) )
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continue;
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// check that this course has at least one song playable in the current style
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if( pCourse->IsPlayableIn(GAMESTATE->GetCurrentStyleDef()->m_NotesType) )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor(), SORT_INVALID) );
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}
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break;
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}
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}
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// init music status icons
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@@ -795,6 +776,7 @@ void MusicWheel::Update( float fDeltaTime )
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case SORT_EASY_METER:
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case SORT_MEDIUM_METER:
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case SORT_HARD_METER:
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case SORT_COURSES:
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// Look for the last selected song or course
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if( GAMESTATE->m_pCurCourse )
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SelectCourse( GAMESTATE->m_pCurCourse );
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@@ -1380,6 +1362,7 @@ CString MusicWheel::GetSectionNameFromSongAndSort( const Song* pSong, SongSortOr
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return "N/A";
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}
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case SORT_SORT:
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case SORT_COURSES:
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return "";
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default:
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ASSERT(0);
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@@ -33,6 +33,7 @@
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#include "ActorUtil.h"
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#include "RageDisplay.h"
|
||||
#include "RageTextureManager.h"
|
||||
#include "Course.h"
|
||||
|
||||
|
||||
const int NUM_SCORE_DIGITS = 9;
|
||||
@@ -48,6 +49,8 @@ const int NUM_SCORE_DIGITS = 9;
|
||||
#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
|
||||
#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextScreen"+Capitalize(PlayModeToString(play_mode)))
|
||||
#define NEXT_OPTIONS_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen"+Capitalize(PlayModeToString(play_mode)))
|
||||
#define COURSE_CONTENTS_X THEME->GetMetricF("ScreenSelectMusic","CourseContentsX")
|
||||
#define COURSE_CONTENTS_Y THEME->GetMetricF("ScreenSelectMusic","CourseContentsY")
|
||||
|
||||
static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
|
||||
CString g_sFallbackCDTitlePath;
|
||||
@@ -70,8 +73,8 @@ static void FlipSpriteHorizontally(Sprite &s)
|
||||
ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
{
|
||||
LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
RageException::Throw("Theme error: can't use ScreenSelectMusic in course modes" );
|
||||
|
||||
m_bInCourseDisplayMode = GAMESTATE->IsCourseMode();
|
||||
|
||||
/* Cache: */
|
||||
g_sFallbackCDTitlePath = THEME->GetPathToG("ScreenSelectMusic fallback cdtitle");
|
||||
@@ -91,6 +94,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
m_MusicWheel.SetName( "Wheel" );
|
||||
SET_XY( m_MusicWheel );
|
||||
this->AddChild( &m_MusicWheel );
|
||||
|
||||
m_sprBannerMask.SetName( "Banner" ); // use the same metrics and animation as Banner
|
||||
@@ -98,27 +102,33 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer
|
||||
m_sprBannerMask.SetUseZBuffer( true ); // do draw to the zbuffer
|
||||
m_sprBannerMask.SetZ( m_sprBannerMask.GetZ()+0.05f ); // closer to camera
|
||||
SET_XY( m_sprBannerMask );
|
||||
this->AddChild( &m_sprBannerMask );
|
||||
|
||||
// this is loaded SetSong and TweenToSong
|
||||
m_Banner.SetName( "Banner" );
|
||||
m_Banner.SetUseZBuffer( true ); // do have to pass the z test
|
||||
m_Banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
SET_XY( m_Banner );
|
||||
this->AddChild( &m_Banner );
|
||||
|
||||
m_sprBannerFrame.SetName( "BannerFrame" );
|
||||
m_sprBannerFrame.Load( THEME->GetPathToG("ScreenSelectMusic banner frame") );
|
||||
SET_XY( m_sprBannerFrame );
|
||||
this->AddChild( &m_sprBannerFrame );
|
||||
|
||||
m_BPMDisplay.SetName( "BPM" );
|
||||
SET_XY( m_BPMDisplay );
|
||||
this->AddChild( &m_BPMDisplay );
|
||||
|
||||
m_DifficultyDisplay.SetName( "DifficultyDisplay" );
|
||||
m_DifficultyDisplay.EnableShadow( false );
|
||||
SET_XY( m_DifficultyDisplay );
|
||||
this->AddChild( &m_DifficultyDisplay );
|
||||
|
||||
m_sprStage.SetName( "Stage" );
|
||||
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
|
||||
SET_XY( m_sprStage );
|
||||
this->AddChild( &m_sprStage );
|
||||
|
||||
m_sprCDTitleFront.SetName( "CDTitle" );
|
||||
@@ -126,6 +136,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
m_sprCDTitleFront.SetUseBackfaceCull(true);
|
||||
m_sprCDTitleFront.SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprCDTitleFront.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
|
||||
SET_XY( m_sprCDTitleFront );
|
||||
this->AddChild( &m_sprCDTitleFront );
|
||||
|
||||
m_sprCDTitleBack.SetName( "CDTitle" );
|
||||
@@ -135,20 +146,27 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
m_sprCDTitleBack.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
|
||||
m_sprCDTitleBack.SetRotationY( 180 );
|
||||
m_sprCDTitleBack.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
|
||||
SET_XY( m_sprCDTitleBack );
|
||||
this->AddChild( &m_sprCDTitleBack );
|
||||
|
||||
m_GrooveRadar.SetName( "Radar" );
|
||||
SET_XY( m_GrooveRadar );
|
||||
if( SHOW_RADAR )
|
||||
this->AddChild( &m_GrooveRadar );
|
||||
|
||||
m_GrooveGraph.SetName( "Graph" );
|
||||
SET_XY( m_GrooveGraph );
|
||||
if( SHOW_GRAPH )
|
||||
this->AddChild( &m_GrooveGraph );
|
||||
|
||||
m_textSongOptions.SetName( "SongOptions" );
|
||||
m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
SET_XY( m_textSongOptions );
|
||||
this->AddChild( &m_textSongOptions );
|
||||
|
||||
m_CourseContentsFrame.SetXY( COURSE_CONTENTS_X, COURSE_CONTENTS_Y );
|
||||
this->AddChild( &m_CourseContentsFrame );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
@@ -157,41 +175,50 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
|
||||
m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) );
|
||||
m_sprDifficultyFrame[p].StopAnimating();
|
||||
SET_XY( m_sprDifficultyFrame[p] );
|
||||
this->AddChild( &m_sprDifficultyFrame[p] );
|
||||
|
||||
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
|
||||
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
|
||||
SET_XY( m_DifficultyIcon[p] );
|
||||
this->AddChild( &m_DifficultyIcon[p] );
|
||||
|
||||
m_AutoGenIcon[p].SetName( ssprintf("AutogenIconP%d",p+1) );
|
||||
m_AutoGenIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic autogen") );
|
||||
SET_XY( m_AutoGenIcon[p] );
|
||||
this->AddChild( &m_AutoGenIcon[p] );
|
||||
|
||||
m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
|
||||
m_OptionIconRow[p].Refresh( (PlayerNumber)p );
|
||||
SET_XY( m_OptionIconRow[p] );
|
||||
this->AddChild( &m_OptionIconRow[p] );
|
||||
|
||||
m_sprMeterFrame[p].SetName( ssprintf("MeterFrameP%d",p+1) );
|
||||
m_sprMeterFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic meter frame p%d",p+1)) );
|
||||
SET_XY( m_sprMeterFrame[p] );
|
||||
this->AddChild( &m_sprMeterFrame[p] );
|
||||
|
||||
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
|
||||
m_DifficultyMeter[p].SetShadowLength( 2 );
|
||||
SET_XY( m_DifficultyMeter[p] );
|
||||
this->AddChild( &m_DifficultyMeter[p] );
|
||||
|
||||
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
|
||||
m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
|
||||
SET_XY( m_sprHighScoreFrame[p] );
|
||||
this->AddChild( &m_sprHighScoreFrame[p] );
|
||||
|
||||
m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
|
||||
m_textHighScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenSelectMusic score") );
|
||||
m_textHighScore[p].EnableShadow( false );
|
||||
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
|
||||
SET_XY( m_textHighScore[p] );
|
||||
this->AddChild( &m_textHighScore[p] );
|
||||
}
|
||||
|
||||
m_MusicSortDisplay.SetName( "SortIcon" );
|
||||
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
|
||||
SET_XY( m_MusicSortDisplay );
|
||||
this->AddChild( &m_MusicSortDisplay );
|
||||
|
||||
m_sprBalloon.SetName( "Balloon" );
|
||||
@@ -243,38 +270,120 @@ void ScreenSelectMusic::DrawPrimitives()
|
||||
DISPLAY->LoadMenuPerspective(0);
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenOnScreen()
|
||||
void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
|
||||
{
|
||||
SET_XY_AND_ON_COMMAND( m_sprBannerMask );
|
||||
SET_XY_AND_ON_COMMAND( m_Banner );
|
||||
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
|
||||
SET_XY_AND_ON_COMMAND( m_BPMDisplay );
|
||||
SET_XY_AND_ON_COMMAND( m_DifficultyDisplay );
|
||||
SET_XY_AND_ON_COMMAND( m_sprStage );
|
||||
SET_XY_AND_ON_COMMAND( m_sprCDTitleFront );
|
||||
SET_XY_AND_ON_COMMAND( m_sprCDTitleBack );
|
||||
m_GrooveRadar.StopTweening();
|
||||
m_GrooveGraph.StopTweening();
|
||||
m_GrooveRadar.TweenOnScreen();
|
||||
SET_XY_AND_ON_COMMAND( m_GrooveRadar );
|
||||
m_GrooveGraph.TweenOnScreen();
|
||||
SET_XY_AND_ON_COMMAND( m_GrooveGraph );
|
||||
SET_XY_AND_ON_COMMAND( m_textSongOptions );
|
||||
SET_XY_AND_ON_COMMAND( m_MusicSortDisplay );
|
||||
m_MusicWheel.TweenOnScreen();
|
||||
SET_XY_AND_ON_COMMAND( m_MusicWheel );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue; // skip
|
||||
|
||||
SET_XY_AND_ON_COMMAND( m_sprDifficultyFrame[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_sprMeterFrame[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_AutoGenIcon[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_sprHighScoreFrame[p] );
|
||||
SET_XY_AND_ON_COMMAND( m_textHighScore[p] );
|
||||
ON_COMMAND( m_sprDifficultyFrame[p] );
|
||||
ON_COMMAND( m_sprMeterFrame[p] );
|
||||
ON_COMMAND( m_DifficultyIcon[p] );
|
||||
ON_COMMAND( m_AutoGenIcon[p] );
|
||||
ON_COMMAND( m_DifficultyMeter[p] );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenSongPartsOffScreen()
|
||||
{
|
||||
m_GrooveRadar.TweenOffScreen();
|
||||
m_GrooveGraph.TweenOffScreen();
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue; // skip
|
||||
|
||||
OFF_COMMAND( m_sprDifficultyFrame[p] );
|
||||
OFF_COMMAND( m_sprMeterFrame[p] );
|
||||
OFF_COMMAND( m_DifficultyIcon[p] );
|
||||
OFF_COMMAND( m_AutoGenIcon[p] );
|
||||
OFF_COMMAND( m_DifficultyMeter[p] );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
|
||||
{
|
||||
m_CourseContentsFrame.SetZoomY( 1 );
|
||||
if( Initial )
|
||||
m_CourseContentsFrame.FadeOn( 0, "foldy", 0.3f );
|
||||
else
|
||||
m_CourseContentsFrame.SetFromCourse(NULL);
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenCoursePartsOffScreen()
|
||||
{
|
||||
m_CourseContentsFrame.SetZoomY( 1 );
|
||||
m_CourseContentsFrame.FadeOff( 0, "foldy", 0.3f );
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::SkipSongPartTweens()
|
||||
{
|
||||
m_GrooveRadar.FinishTweening();
|
||||
m_GrooveGraph.FinishTweening();
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue; // skip
|
||||
|
||||
m_sprDifficultyFrame[p].FinishTweening();
|
||||
m_sprMeterFrame[p].FinishTweening();
|
||||
m_DifficultyIcon[p].FinishTweening();
|
||||
m_AutoGenIcon[p].FinishTweening();
|
||||
m_DifficultyMeter[p].FinishTweening();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::SkipCoursePartTweens()
|
||||
{
|
||||
m_CourseContentsFrame.FinishTweening();
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenOnScreen()
|
||||
{
|
||||
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
|
||||
{
|
||||
TweenCoursePartsOnScreen( true );
|
||||
TweenSongPartsOffScreen();
|
||||
SkipSongPartTweens();
|
||||
}
|
||||
else
|
||||
{
|
||||
TweenSongPartsOnScreen( true );
|
||||
TweenCoursePartsOffScreen();
|
||||
SkipCoursePartTweens();
|
||||
}
|
||||
|
||||
ON_COMMAND( m_sprBannerMask );
|
||||
ON_COMMAND( m_Banner );
|
||||
ON_COMMAND( m_sprBannerFrame );
|
||||
ON_COMMAND( m_BPMDisplay );
|
||||
ON_COMMAND( m_DifficultyDisplay );
|
||||
ON_COMMAND( m_sprStage );
|
||||
ON_COMMAND( m_sprCDTitleFront );
|
||||
ON_COMMAND( m_sprCDTitleBack );
|
||||
ON_COMMAND( m_GrooveRadar );
|
||||
ON_COMMAND( m_GrooveGraph );
|
||||
ON_COMMAND( m_textSongOptions );
|
||||
ON_COMMAND( m_MusicSortDisplay );
|
||||
m_MusicWheel.TweenOnScreen();
|
||||
ON_COMMAND( m_MusicWheel );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue; // skip
|
||||
|
||||
ON_COMMAND( m_OptionIconRow[p] );
|
||||
ON_COMMAND( m_sprHighScoreFrame[p] );
|
||||
ON_COMMAND( m_textHighScore[p] );
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
@@ -283,6 +392,11 @@ void ScreenSelectMusic::TweenOnScreen()
|
||||
|
||||
void ScreenSelectMusic::TweenOffScreen()
|
||||
{
|
||||
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
|
||||
TweenCoursePartsOffScreen();
|
||||
else
|
||||
TweenSongPartsOffScreen();
|
||||
|
||||
OFF_COMMAND( m_sprBannerMask );
|
||||
OFF_COMMAND( m_Banner );
|
||||
OFF_COMMAND( m_sprBannerFrame );
|
||||
@@ -291,9 +405,7 @@ void ScreenSelectMusic::TweenOffScreen()
|
||||
OFF_COMMAND( m_sprStage );
|
||||
OFF_COMMAND( m_sprCDTitleFront );
|
||||
OFF_COMMAND( m_sprCDTitleBack );
|
||||
m_GrooveRadar.TweenOffScreen();
|
||||
OFF_COMMAND( m_GrooveRadar );
|
||||
m_GrooveGraph.TweenOffScreen();
|
||||
OFF_COMMAND( m_GrooveGraph );
|
||||
OFF_COMMAND( m_textSongOptions );
|
||||
OFF_COMMAND( m_MusicSortDisplay );
|
||||
@@ -306,17 +418,35 @@ void ScreenSelectMusic::TweenOffScreen()
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue; // skip
|
||||
|
||||
OFF_COMMAND( m_sprDifficultyFrame[p] );
|
||||
OFF_COMMAND( m_sprMeterFrame[p] );
|
||||
OFF_COMMAND( m_OptionIconRow[p] );
|
||||
OFF_COMMAND( m_DifficultyIcon[p] );
|
||||
OFF_COMMAND( m_AutoGenIcon[p] );
|
||||
OFF_COMMAND( m_DifficultyMeter[p] );
|
||||
OFF_COMMAND( m_sprHighScoreFrame[p] );
|
||||
OFF_COMMAND( m_textHighScore[p] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* This hides elements that are only relevant when displaying a single song,
|
||||
* and shows elements for course display. XXX: Allow different tween commands. */
|
||||
void ScreenSelectMusic::EnterCourseDisplayMode()
|
||||
{
|
||||
if( m_bInCourseDisplayMode )
|
||||
return;
|
||||
m_bInCourseDisplayMode = true;
|
||||
|
||||
TweenSongPartsOffScreen();
|
||||
TweenCoursePartsOnScreen( false );
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::ExitCourseDisplayMode()
|
||||
{
|
||||
if( !m_bInCourseDisplayMode )
|
||||
return;
|
||||
m_bInCourseDisplayMode = false;
|
||||
|
||||
TweenSongPartsOnScreen( false );
|
||||
TweenCoursePartsOffScreen();
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
|
||||
{
|
||||
/* XXX metric this with MusicWheel::TweenOnScreen */
|
||||
@@ -346,6 +476,11 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
|
||||
apActorsInScore[i]->BeginTweening( factor*1, TWEEN_ACCELERATE ); // tween back on screen
|
||||
apActorsInScore[i]->SetLatestTween(original);
|
||||
}
|
||||
|
||||
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
|
||||
EnterCourseDisplayMode();
|
||||
else
|
||||
ExitCourseDisplayMode();
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::Update( float fDeltaTime )
|
||||
@@ -383,6 +518,9 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
if( type != IET_FIRST_PRESS ) return;
|
||||
PREFSMAN->m_bShowNative ^= 1;
|
||||
m_MusicWheel.RebuildMusicWheelItems();
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
if(pCourse)
|
||||
m_CourseContentsFrame.SetFromCourse( pCourse );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -669,11 +807,47 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
else
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment general") );
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
TweenOffScreen();
|
||||
/* If we're in event mode, we may have just played a course (putting us
|
||||
* in course mode). Make sure we're in a single song mode. */
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
|
||||
|
||||
AdjustOptions();
|
||||
break;
|
||||
}
|
||||
case TYPE_COURSE:
|
||||
{
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
|
||||
|
||||
Course *pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
ASSERT( pCourse );
|
||||
GAMESTATE->m_PlayMode = pCourse->GetPlayMode();
|
||||
|
||||
// apply #LIVES
|
||||
if( pCourse->m_iLives != -1 )
|
||||
{
|
||||
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
|
||||
GAMESTATE->m_SongOptions.m_iBatteryLives = pCourse->m_iLives;
|
||||
}
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
break;
|
||||
}
|
||||
case TYPE_SECTION:
|
||||
case TYPE_ROULETTE:
|
||||
case TYPE_SORT:
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
if( m_bMadeChoice )
|
||||
{
|
||||
TweenOffScreen();
|
||||
m_soundSelect.Play();
|
||||
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
@@ -683,14 +857,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
// show "hold START for options"
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible
|
||||
SET_XY_AND_ON_COMMAND( m_sprOptionsMessage );
|
||||
/* m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
|
||||
m_sprOptionsMessage.SetZoomY( 1 );
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
|
||||
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprOptionsMessage.SetZoomY( 0 );
|
||||
*/
|
||||
|
||||
m_bAllowOptionsMenu = true;
|
||||
/* Don't accept a held START for a little while, so it's not
|
||||
* hit accidentally. Accept an initial START right away, though,
|
||||
@@ -700,15 +867,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
AdjustOptions();
|
||||
break;
|
||||
}
|
||||
case TYPE_SECTION:
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
break;
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsExtraStage() && PREFSMAN->m_bPickExtraStage )
|
||||
@@ -804,6 +962,10 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
|
||||
m_GrooveGraph.SetFromSong( pSong );
|
||||
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
if( pCourse )
|
||||
GAMESTATE->m_pCurCourse = pCourse;
|
||||
|
||||
int pn;
|
||||
for( pn = 0; pn < NUM_PLAYERS; ++pn)
|
||||
m_arrayNotes[pn].clear();
|
||||
@@ -931,6 +1093,27 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
m_sprBalloon.StopTweening();
|
||||
OFF_COMMAND( m_sprBalloon );
|
||||
break;
|
||||
case TYPE_COURSE:
|
||||
{
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
|
||||
SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic course music");
|
||||
// m_textNumSongs.SetText( ssprintf("%d", pCourse->GetEstimatedNumStages()) );
|
||||
// float fTotalSeconds;
|
||||
// if( pCourse->GetTotalSeconds(fTotalSeconds) )
|
||||
// m_textTime.SetText( SecondsToTime(fTotalSeconds) );
|
||||
// else
|
||||
// m_textTime.SetText( "xx:xx:xx" ); // The numbers format doesn't have a '?'. Is there a better solution?
|
||||
|
||||
m_Banner.LoadFromCourse( pCourse );
|
||||
m_BPMDisplay.SetBPM( pCourse );
|
||||
|
||||
m_CourseContentsFrame.SetFromCourse( pCourse );
|
||||
m_CourseContentsFrame.TweenInAfterChangedCourse();
|
||||
m_DifficultyDisplay.UnsetDifficulties();
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "DifficultyMeter.h"
|
||||
#include "OptionIconRow.h"
|
||||
#include "DifficultyDisplay.h"
|
||||
#include "CourseContentsList.h"
|
||||
|
||||
|
||||
class ScreenSelectMusic : public Screen
|
||||
@@ -45,6 +46,15 @@ protected:
|
||||
void TweenOnScreen();
|
||||
void TweenOffScreen();
|
||||
void TweenScoreOnAndOffAfterChangeSort();
|
||||
void EnterCourseDisplayMode();
|
||||
void ExitCourseDisplayMode();
|
||||
bool m_bInCourseDisplayMode;
|
||||
void TweenSongPartsOnScreen( bool Initial );
|
||||
void TweenSongPartsOffScreen();
|
||||
void TweenCoursePartsOnScreen( bool Initial );
|
||||
void TweenCoursePartsOffScreen();
|
||||
void SkipSongPartTweens();
|
||||
void SkipCoursePartTweens();
|
||||
|
||||
void EasierDifficulty( PlayerNumber pn );
|
||||
void HarderDifficulty( PlayerNumber pn );
|
||||
@@ -83,6 +93,7 @@ protected:
|
||||
MusicWheel m_MusicWheel;
|
||||
Sprite m_sprBalloon;
|
||||
DifficultyDisplay m_DifficultyDisplay;
|
||||
CourseContentsList m_CourseContentsFrame;
|
||||
|
||||
bool m_bMadeChoice;
|
||||
bool m_bGoToOptions;
|
||||
|
||||
Reference in New Issue
Block a user