Clean up course lists. Allow showing courses in SSM (not currently available).

This commit is contained in:
Glenn Maynard
2003-07-20 05:13:45 +00:00
parent 3925f12b98
commit 530ef62c4a
5 changed files with 411 additions and 232 deletions
+233 -50
View File
@@ -33,6 +33,7 @@
#include "ActorUtil.h"
#include "RageDisplay.h"
#include "RageTextureManager.h"
#include "Course.h"
const int NUM_SCORE_DIGITS = 9;
@@ -48,6 +49,8 @@ const int NUM_SCORE_DIGITS = 9;
#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextScreen"+Capitalize(PlayModeToString(play_mode)))
#define NEXT_OPTIONS_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen"+Capitalize(PlayModeToString(play_mode)))
#define COURSE_CONTENTS_X THEME->GetMetricF("ScreenSelectMusic","CourseContentsX")
#define COURSE_CONTENTS_Y THEME->GetMetricF("ScreenSelectMusic","CourseContentsY")
static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
CString g_sFallbackCDTitlePath;
@@ -70,8 +73,8 @@ static void FlipSpriteHorizontally(Sprite &s)
ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
{
LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
if( GAMESTATE->IsCourseMode() )
RageException::Throw("Theme error: can't use ScreenSelectMusic in course modes" );
m_bInCourseDisplayMode = GAMESTATE->IsCourseMode();
/* Cache: */
g_sFallbackCDTitlePath = THEME->GetPathToG("ScreenSelectMusic fallback cdtitle");
@@ -91,6 +94,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
this->AddChild( &m_Menu );
m_MusicWheel.SetName( "Wheel" );
SET_XY( m_MusicWheel );
this->AddChild( &m_MusicWheel );
m_sprBannerMask.SetName( "Banner" ); // use the same metrics and animation as Banner
@@ -98,27 +102,33 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer
m_sprBannerMask.SetUseZBuffer( true ); // do draw to the zbuffer
m_sprBannerMask.SetZ( m_sprBannerMask.GetZ()+0.05f ); // closer to camera
SET_XY( m_sprBannerMask );
this->AddChild( &m_sprBannerMask );
// this is loaded SetSong and TweenToSong
m_Banner.SetName( "Banner" );
m_Banner.SetUseZBuffer( true ); // do have to pass the z test
m_Banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
SET_XY( m_Banner );
this->AddChild( &m_Banner );
m_sprBannerFrame.SetName( "BannerFrame" );
m_sprBannerFrame.Load( THEME->GetPathToG("ScreenSelectMusic banner frame") );
SET_XY( m_sprBannerFrame );
this->AddChild( &m_sprBannerFrame );
m_BPMDisplay.SetName( "BPM" );
SET_XY( m_BPMDisplay );
this->AddChild( &m_BPMDisplay );
m_DifficultyDisplay.SetName( "DifficultyDisplay" );
m_DifficultyDisplay.EnableShadow( false );
SET_XY( m_DifficultyDisplay );
this->AddChild( &m_DifficultyDisplay );
m_sprStage.SetName( "Stage" );
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
SET_XY( m_sprStage );
this->AddChild( &m_sprStage );
m_sprCDTitleFront.SetName( "CDTitle" );
@@ -126,6 +136,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_sprCDTitleFront.SetUseBackfaceCull(true);
m_sprCDTitleFront.SetDiffuse( RageColor(1,1,1,1) );
m_sprCDTitleFront.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
SET_XY( m_sprCDTitleFront );
this->AddChild( &m_sprCDTitleFront );
m_sprCDTitleBack.SetName( "CDTitle" );
@@ -135,20 +146,27 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_sprCDTitleBack.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
m_sprCDTitleBack.SetRotationY( 180 );
m_sprCDTitleBack.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
SET_XY( m_sprCDTitleBack );
this->AddChild( &m_sprCDTitleBack );
m_GrooveRadar.SetName( "Radar" );
SET_XY( m_GrooveRadar );
if( SHOW_RADAR )
this->AddChild( &m_GrooveRadar );
m_GrooveGraph.SetName( "Graph" );
SET_XY( m_GrooveGraph );
if( SHOW_GRAPH )
this->AddChild( &m_GrooveGraph );
m_textSongOptions.SetName( "SongOptions" );
m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
SET_XY( m_textSongOptions );
this->AddChild( &m_textSongOptions );
m_CourseContentsFrame.SetXY( COURSE_CONTENTS_X, COURSE_CONTENTS_Y );
this->AddChild( &m_CourseContentsFrame );
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
@@ -157,41 +175,50 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) );
m_sprDifficultyFrame[p].StopAnimating();
SET_XY( m_sprDifficultyFrame[p] );
this->AddChild( &m_sprDifficultyFrame[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
SET_XY( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
m_AutoGenIcon[p].SetName( ssprintf("AutogenIconP%d",p+1) );
m_AutoGenIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic autogen") );
SET_XY( m_AutoGenIcon[p] );
this->AddChild( &m_AutoGenIcon[p] );
m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
m_OptionIconRow[p].Refresh( (PlayerNumber)p );
SET_XY( m_OptionIconRow[p] );
this->AddChild( &m_OptionIconRow[p] );
m_sprMeterFrame[p].SetName( ssprintf("MeterFrameP%d",p+1) );
m_sprMeterFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic meter frame p%d",p+1)) );
SET_XY( m_sprMeterFrame[p] );
this->AddChild( &m_sprMeterFrame[p] );
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].SetShadowLength( 2 );
SET_XY( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
SET_XY( m_sprHighScoreFrame[p] );
this->AddChild( &m_sprHighScoreFrame[p] );
m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenSelectMusic score") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
SET_XY( m_textHighScore[p] );
this->AddChild( &m_textHighScore[p] );
}
m_MusicSortDisplay.SetName( "SortIcon" );
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
SET_XY( m_MusicSortDisplay );
this->AddChild( &m_MusicSortDisplay );
m_sprBalloon.SetName( "Balloon" );
@@ -243,38 +270,120 @@ void ScreenSelectMusic::DrawPrimitives()
DISPLAY->LoadMenuPerspective(0);
}
void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
{
m_GrooveRadar.StopTweening();
m_GrooveGraph.StopTweening();
m_GrooveRadar.TweenOnScreen();
m_GrooveGraph.TweenOnScreen();
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
ON_COMMAND( m_sprDifficultyFrame[p] );
ON_COMMAND( m_sprMeterFrame[p] );
ON_COMMAND( m_DifficultyIcon[p] );
ON_COMMAND( m_AutoGenIcon[p] );
ON_COMMAND( m_DifficultyMeter[p] );
}
}
void ScreenSelectMusic::TweenSongPartsOffScreen()
{
m_GrooveRadar.TweenOffScreen();
m_GrooveGraph.TweenOffScreen();
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
OFF_COMMAND( m_sprDifficultyFrame[p] );
OFF_COMMAND( m_sprMeterFrame[p] );
OFF_COMMAND( m_DifficultyIcon[p] );
OFF_COMMAND( m_AutoGenIcon[p] );
OFF_COMMAND( m_DifficultyMeter[p] );
}
}
void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
{
m_CourseContentsFrame.SetZoomY( 1 );
if( Initial )
m_CourseContentsFrame.FadeOn( 0, "foldy", 0.3f );
else
m_CourseContentsFrame.SetFromCourse(NULL);
}
void ScreenSelectMusic::TweenCoursePartsOffScreen()
{
m_CourseContentsFrame.SetZoomY( 1 );
m_CourseContentsFrame.FadeOff( 0, "foldy", 0.3f );
}
void ScreenSelectMusic::SkipSongPartTweens()
{
m_GrooveRadar.FinishTweening();
m_GrooveGraph.FinishTweening();
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
m_sprDifficultyFrame[p].FinishTweening();
m_sprMeterFrame[p].FinishTweening();
m_DifficultyIcon[p].FinishTweening();
m_AutoGenIcon[p].FinishTweening();
m_DifficultyMeter[p].FinishTweening();
}
}
void ScreenSelectMusic::SkipCoursePartTweens()
{
m_CourseContentsFrame.FinishTweening();
}
void ScreenSelectMusic::TweenOnScreen()
{
SET_XY_AND_ON_COMMAND( m_sprBannerMask );
SET_XY_AND_ON_COMMAND( m_Banner );
SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
SET_XY_AND_ON_COMMAND( m_BPMDisplay );
SET_XY_AND_ON_COMMAND( m_DifficultyDisplay );
SET_XY_AND_ON_COMMAND( m_sprStage );
SET_XY_AND_ON_COMMAND( m_sprCDTitleFront );
SET_XY_AND_ON_COMMAND( m_sprCDTitleBack );
m_GrooveRadar.TweenOnScreen();
SET_XY_AND_ON_COMMAND( m_GrooveRadar );
m_GrooveGraph.TweenOnScreen();
SET_XY_AND_ON_COMMAND( m_GrooveGraph );
SET_XY_AND_ON_COMMAND( m_textSongOptions );
SET_XY_AND_ON_COMMAND( m_MusicSortDisplay );
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
{
TweenCoursePartsOnScreen( true );
TweenSongPartsOffScreen();
SkipSongPartTweens();
}
else
{
TweenSongPartsOnScreen( true );
TweenCoursePartsOffScreen();
SkipCoursePartTweens();
}
ON_COMMAND( m_sprBannerMask );
ON_COMMAND( m_Banner );
ON_COMMAND( m_sprBannerFrame );
ON_COMMAND( m_BPMDisplay );
ON_COMMAND( m_DifficultyDisplay );
ON_COMMAND( m_sprStage );
ON_COMMAND( m_sprCDTitleFront );
ON_COMMAND( m_sprCDTitleBack );
ON_COMMAND( m_GrooveRadar );
ON_COMMAND( m_GrooveGraph );
ON_COMMAND( m_textSongOptions );
ON_COMMAND( m_MusicSortDisplay );
m_MusicWheel.TweenOnScreen();
SET_XY_AND_ON_COMMAND( m_MusicWheel );
ON_COMMAND( m_MusicWheel );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
SET_XY_AND_ON_COMMAND( m_sprDifficultyFrame[p] );
SET_XY_AND_ON_COMMAND( m_sprMeterFrame[p] );
SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
SET_XY_AND_ON_COMMAND( m_AutoGenIcon[p] );
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
SET_XY_AND_ON_COMMAND( m_sprHighScoreFrame[p] );
SET_XY_AND_ON_COMMAND( m_textHighScore[p] );
ON_COMMAND( m_OptionIconRow[p] );
ON_COMMAND( m_sprHighScoreFrame[p] );
ON_COMMAND( m_textHighScore[p] );
}
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
@@ -283,6 +392,11 @@ void ScreenSelectMusic::TweenOnScreen()
void ScreenSelectMusic::TweenOffScreen()
{
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
TweenCoursePartsOffScreen();
else
TweenSongPartsOffScreen();
OFF_COMMAND( m_sprBannerMask );
OFF_COMMAND( m_Banner );
OFF_COMMAND( m_sprBannerFrame );
@@ -291,9 +405,7 @@ void ScreenSelectMusic::TweenOffScreen()
OFF_COMMAND( m_sprStage );
OFF_COMMAND( m_sprCDTitleFront );
OFF_COMMAND( m_sprCDTitleBack );
m_GrooveRadar.TweenOffScreen();
OFF_COMMAND( m_GrooveRadar );
m_GrooveGraph.TweenOffScreen();
OFF_COMMAND( m_GrooveGraph );
OFF_COMMAND( m_textSongOptions );
OFF_COMMAND( m_MusicSortDisplay );
@@ -306,17 +418,35 @@ void ScreenSelectMusic::TweenOffScreen()
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
OFF_COMMAND( m_sprDifficultyFrame[p] );
OFF_COMMAND( m_sprMeterFrame[p] );
OFF_COMMAND( m_OptionIconRow[p] );
OFF_COMMAND( m_DifficultyIcon[p] );
OFF_COMMAND( m_AutoGenIcon[p] );
OFF_COMMAND( m_DifficultyMeter[p] );
OFF_COMMAND( m_sprHighScoreFrame[p] );
OFF_COMMAND( m_textHighScore[p] );
}
}
/* This hides elements that are only relevant when displaying a single song,
* and shows elements for course display. XXX: Allow different tween commands. */
void ScreenSelectMusic::EnterCourseDisplayMode()
{
if( m_bInCourseDisplayMode )
return;
m_bInCourseDisplayMode = true;
TweenSongPartsOffScreen();
TweenCoursePartsOnScreen( false );
}
void ScreenSelectMusic::ExitCourseDisplayMode()
{
if( !m_bInCourseDisplayMode )
return;
m_bInCourseDisplayMode = false;
TweenSongPartsOnScreen( false );
TweenCoursePartsOffScreen();
}
void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
{
/* XXX metric this with MusicWheel::TweenOnScreen */
@@ -346,6 +476,11 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
apActorsInScore[i]->BeginTweening( factor*1, TWEEN_ACCELERATE ); // tween back on screen
apActorsInScore[i]->SetLatestTween(original);
}
if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
EnterCourseDisplayMode();
else
ExitCourseDisplayMode();
}
void ScreenSelectMusic::Update( float fDeltaTime )
@@ -383,6 +518,9 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
if( type != IET_FIRST_PRESS ) return;
PREFSMAN->m_bShowNative ^= 1;
m_MusicWheel.RebuildMusicWheelItems();
Course* pCourse = m_MusicWheel.GetSelectedCourse();
if(pCourse)
m_CourseContentsFrame.SetFromCourse( pCourse );
return;
}
@@ -669,11 +807,47 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
else
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment general") );
m_bMadeChoice = true;
TweenOffScreen();
/* If we're in event mode, we may have just played a course (putting us
* in course mode). Make sure we're in a single song mode. */
if( GAMESTATE->IsCourseMode() )
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
AdjustOptions();
break;
}
case TYPE_COURSE:
{
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
Course *pCourse = m_MusicWheel.GetSelectedCourse();
ASSERT( pCourse );
GAMESTATE->m_PlayMode = pCourse->GetPlayMode();
// apply #LIVES
if( pCourse->m_iLives != -1 )
{
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
GAMESTATE->m_SongOptions.m_iBatteryLives = pCourse->m_iLives;
}
m_bMadeChoice = true;
break;
}
case TYPE_SECTION:
case TYPE_ROULETTE:
case TYPE_SORT:
break;
break;
default:
ASSERT(0);
}
if( m_bMadeChoice )
{
TweenOffScreen();
m_soundSelect.Play();
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
@@ -683,14 +857,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible
SET_XY_AND_ON_COMMAND( m_sprOptionsMessage );
/* m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
*/
m_bAllowOptionsMenu = true;
/* Don't accept a held START for a little while, so it's not
* hit accidentally. Accept an initial START right away, though,
@@ -700,15 +867,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
}
m_Menu.StartTransitioning( SM_GoToNextScreen );
AdjustOptions();
break;
}
case TYPE_SECTION:
break;
case TYPE_ROULETTE:
break;
case TYPE_SORT:
break;
}
if( GAMESTATE->IsExtraStage() && PREFSMAN->m_bPickExtraStage )
@@ -804,6 +962,10 @@ void ScreenSelectMusic::AfterMusicChange()
m_GrooveGraph.SetFromSong( pSong );
Course* pCourse = m_MusicWheel.GetSelectedCourse();
if( pCourse )
GAMESTATE->m_pCurCourse = pCourse;
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)
m_arrayNotes[pn].clear();
@@ -931,6 +1093,27 @@ void ScreenSelectMusic::AfterMusicChange()
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
break;
case TYPE_COURSE:
{
Course* pCourse = m_MusicWheel.GetSelectedCourse();
SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic course music");
// m_textNumSongs.SetText( ssprintf("%d", pCourse->GetEstimatedNumStages()) );
// float fTotalSeconds;
// if( pCourse->GetTotalSeconds(fTotalSeconds) )
// m_textTime.SetText( SecondsToTime(fTotalSeconds) );
// else
// m_textTime.SetText( "xx:xx:xx" ); // The numbers format doesn't have a '?'. Is there a better solution?
m_Banner.LoadFromCourse( pCourse );
m_BPMDisplay.SetBPM( pCourse );
m_CourseContentsFrame.SetFromCourse( pCourse );
m_CourseContentsFrame.TweenInAfterChangedCourse();
m_DifficultyDisplay.UnsetDifficulties();
break;
}
default:
ASSERT(0);
}