Clean up course lists. Allow showing courses in SSM (not currently available).
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "ActorUtil.h"
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#include "RageDisplay.h"
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#include "RageTextureManager.h"
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#include "Course.h"
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const int NUM_SCORE_DIGITS = 9;
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@@ -48,6 +49,8 @@ const int NUM_SCORE_DIGITS = 9;
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_OPTIONS_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen"+Capitalize(PlayModeToString(play_mode)))
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#define COURSE_CONTENTS_X THEME->GetMetricF("ScreenSelectMusic","CourseContentsX")
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#define COURSE_CONTENTS_Y THEME->GetMetricF("ScreenSelectMusic","CourseContentsY")
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static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
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CString g_sFallbackCDTitlePath;
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@@ -70,8 +73,8 @@ static void FlipSpriteHorizontally(Sprite &s)
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ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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if( GAMESTATE->IsCourseMode() )
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RageException::Throw("Theme error: can't use ScreenSelectMusic in course modes" );
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m_bInCourseDisplayMode = GAMESTATE->IsCourseMode();
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/* Cache: */
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g_sFallbackCDTitlePath = THEME->GetPathToG("ScreenSelectMusic fallback cdtitle");
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@@ -91,6 +94,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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this->AddChild( &m_Menu );
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m_MusicWheel.SetName( "Wheel" );
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SET_XY( m_MusicWheel );
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this->AddChild( &m_MusicWheel );
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m_sprBannerMask.SetName( "Banner" ); // use the same metrics and animation as Banner
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@@ -98,27 +102,33 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer
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m_sprBannerMask.SetUseZBuffer( true ); // do draw to the zbuffer
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m_sprBannerMask.SetZ( m_sprBannerMask.GetZ()+0.05f ); // closer to camera
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SET_XY( m_sprBannerMask );
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this->AddChild( &m_sprBannerMask );
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// this is loaded SetSong and TweenToSong
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m_Banner.SetName( "Banner" );
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m_Banner.SetUseZBuffer( true ); // do have to pass the z test
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m_Banner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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SET_XY( m_Banner );
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this->AddChild( &m_Banner );
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m_sprBannerFrame.SetName( "BannerFrame" );
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m_sprBannerFrame.Load( THEME->GetPathToG("ScreenSelectMusic banner frame") );
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SET_XY( m_sprBannerFrame );
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this->AddChild( &m_sprBannerFrame );
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m_BPMDisplay.SetName( "BPM" );
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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m_DifficultyDisplay.SetName( "DifficultyDisplay" );
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m_DifficultyDisplay.EnableShadow( false );
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SET_XY( m_DifficultyDisplay );
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this->AddChild( &m_DifficultyDisplay );
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m_sprStage.SetName( "Stage" );
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m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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SET_XY( m_sprStage );
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this->AddChild( &m_sprStage );
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m_sprCDTitleFront.SetName( "CDTitle" );
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@@ -126,6 +136,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprCDTitleFront.SetUseBackfaceCull(true);
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m_sprCDTitleFront.SetDiffuse( RageColor(1,1,1,1) );
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m_sprCDTitleFront.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
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SET_XY( m_sprCDTitleFront );
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this->AddChild( &m_sprCDTitleFront );
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m_sprCDTitleBack.SetName( "CDTitle" );
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@@ -135,20 +146,27 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprCDTitleBack.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
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m_sprCDTitleBack.SetRotationY( 180 );
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m_sprCDTitleBack.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
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SET_XY( m_sprCDTitleBack );
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this->AddChild( &m_sprCDTitleBack );
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m_GrooveRadar.SetName( "Radar" );
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SET_XY( m_GrooveRadar );
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if( SHOW_RADAR )
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this->AddChild( &m_GrooveRadar );
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m_GrooveGraph.SetName( "Graph" );
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SET_XY( m_GrooveGraph );
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if( SHOW_GRAPH )
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this->AddChild( &m_GrooveGraph );
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m_textSongOptions.SetName( "SongOptions" );
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m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
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SET_XY( m_textSongOptions );
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this->AddChild( &m_textSongOptions );
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m_CourseContentsFrame.SetXY( COURSE_CONTENTS_X, COURSE_CONTENTS_Y );
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this->AddChild( &m_CourseContentsFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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@@ -157,41 +175,50 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
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m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) );
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m_sprDifficultyFrame[p].StopAnimating();
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SET_XY( m_sprDifficultyFrame[p] );
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this->AddChild( &m_sprDifficultyFrame[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
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SET_XY( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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m_AutoGenIcon[p].SetName( ssprintf("AutogenIconP%d",p+1) );
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m_AutoGenIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic autogen") );
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SET_XY( m_AutoGenIcon[p] );
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this->AddChild( &m_AutoGenIcon[p] );
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].Refresh( (PlayerNumber)p );
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SET_XY( m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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m_sprMeterFrame[p].SetName( ssprintf("MeterFrameP%d",p+1) );
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m_sprMeterFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic meter frame p%d",p+1)) );
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SET_XY( m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].SetShadowLength( 2 );
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SET_XY( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
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m_textHighScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenSelectMusic score") );
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m_textHighScore[p].EnableShadow( false );
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m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
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SET_XY( m_textHighScore[p] );
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this->AddChild( &m_textHighScore[p] );
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}
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m_MusicSortDisplay.SetName( "SortIcon" );
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m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
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SET_XY( m_MusicSortDisplay );
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this->AddChild( &m_MusicSortDisplay );
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m_sprBalloon.SetName( "Balloon" );
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@@ -243,38 +270,120 @@ void ScreenSelectMusic::DrawPrimitives()
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DISPLAY->LoadMenuPerspective(0);
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}
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void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
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{
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m_GrooveRadar.StopTweening();
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m_GrooveGraph.StopTweening();
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m_GrooveRadar.TweenOnScreen();
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m_GrooveGraph.TweenOnScreen();
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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ON_COMMAND( m_sprDifficultyFrame[p] );
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ON_COMMAND( m_sprMeterFrame[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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ON_COMMAND( m_AutoGenIcon[p] );
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ON_COMMAND( m_DifficultyMeter[p] );
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}
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}
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void ScreenSelectMusic::TweenSongPartsOffScreen()
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{
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m_GrooveRadar.TweenOffScreen();
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m_GrooveGraph.TweenOffScreen();
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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OFF_COMMAND( m_sprDifficultyFrame[p] );
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OFF_COMMAND( m_sprMeterFrame[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_AutoGenIcon[p] );
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OFF_COMMAND( m_DifficultyMeter[p] );
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}
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}
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void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
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{
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m_CourseContentsFrame.SetZoomY( 1 );
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if( Initial )
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m_CourseContentsFrame.FadeOn( 0, "foldy", 0.3f );
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else
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m_CourseContentsFrame.SetFromCourse(NULL);
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}
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void ScreenSelectMusic::TweenCoursePartsOffScreen()
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{
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m_CourseContentsFrame.SetZoomY( 1 );
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m_CourseContentsFrame.FadeOff( 0, "foldy", 0.3f );
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}
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void ScreenSelectMusic::SkipSongPartTweens()
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{
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m_GrooveRadar.FinishTweening();
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m_GrooveGraph.FinishTweening();
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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m_sprDifficultyFrame[p].FinishTweening();
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m_sprMeterFrame[p].FinishTweening();
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m_DifficultyIcon[p].FinishTweening();
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m_AutoGenIcon[p].FinishTweening();
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m_DifficultyMeter[p].FinishTweening();
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}
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}
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void ScreenSelectMusic::SkipCoursePartTweens()
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{
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m_CourseContentsFrame.FinishTweening();
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}
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void ScreenSelectMusic::TweenOnScreen()
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{
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SET_XY_AND_ON_COMMAND( m_sprBannerMask );
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SET_XY_AND_ON_COMMAND( m_Banner );
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SET_XY_AND_ON_COMMAND( m_sprBannerFrame );
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SET_XY_AND_ON_COMMAND( m_BPMDisplay );
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SET_XY_AND_ON_COMMAND( m_DifficultyDisplay );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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SET_XY_AND_ON_COMMAND( m_sprCDTitleFront );
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SET_XY_AND_ON_COMMAND( m_sprCDTitleBack );
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m_GrooveRadar.TweenOnScreen();
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SET_XY_AND_ON_COMMAND( m_GrooveRadar );
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m_GrooveGraph.TweenOnScreen();
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SET_XY_AND_ON_COMMAND( m_GrooveGraph );
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SET_XY_AND_ON_COMMAND( m_textSongOptions );
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SET_XY_AND_ON_COMMAND( m_MusicSortDisplay );
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if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
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{
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TweenCoursePartsOnScreen( true );
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TweenSongPartsOffScreen();
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SkipSongPartTweens();
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}
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else
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{
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TweenSongPartsOnScreen( true );
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TweenCoursePartsOffScreen();
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SkipCoursePartTweens();
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}
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ON_COMMAND( m_sprBannerMask );
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ON_COMMAND( m_Banner );
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ON_COMMAND( m_sprBannerFrame );
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ON_COMMAND( m_BPMDisplay );
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ON_COMMAND( m_DifficultyDisplay );
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ON_COMMAND( m_sprStage );
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ON_COMMAND( m_sprCDTitleFront );
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ON_COMMAND( m_sprCDTitleBack );
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ON_COMMAND( m_GrooveRadar );
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ON_COMMAND( m_GrooveGraph );
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ON_COMMAND( m_textSongOptions );
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ON_COMMAND( m_MusicSortDisplay );
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m_MusicWheel.TweenOnScreen();
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SET_XY_AND_ON_COMMAND( m_MusicWheel );
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ON_COMMAND( m_MusicWheel );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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SET_XY_AND_ON_COMMAND( m_sprDifficultyFrame[p] );
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SET_XY_AND_ON_COMMAND( m_sprMeterFrame[p] );
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SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
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SET_XY_AND_ON_COMMAND( m_AutoGenIcon[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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SET_XY_AND_ON_COMMAND( m_sprHighScoreFrame[p] );
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SET_XY_AND_ON_COMMAND( m_textHighScore[p] );
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ON_COMMAND( m_OptionIconRow[p] );
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ON_COMMAND( m_sprHighScoreFrame[p] );
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ON_COMMAND( m_textHighScore[p] );
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}
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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@@ -283,6 +392,11 @@ void ScreenSelectMusic::TweenOnScreen()
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void ScreenSelectMusic::TweenOffScreen()
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{
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if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
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TweenCoursePartsOffScreen();
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else
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TweenSongPartsOffScreen();
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OFF_COMMAND( m_sprBannerMask );
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OFF_COMMAND( m_Banner );
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OFF_COMMAND( m_sprBannerFrame );
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@@ -291,9 +405,7 @@ void ScreenSelectMusic::TweenOffScreen()
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OFF_COMMAND( m_sprStage );
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OFF_COMMAND( m_sprCDTitleFront );
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OFF_COMMAND( m_sprCDTitleBack );
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m_GrooveRadar.TweenOffScreen();
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OFF_COMMAND( m_GrooveRadar );
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m_GrooveGraph.TweenOffScreen();
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OFF_COMMAND( m_GrooveGraph );
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OFF_COMMAND( m_textSongOptions );
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OFF_COMMAND( m_MusicSortDisplay );
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@@ -306,17 +418,35 @@ void ScreenSelectMusic::TweenOffScreen()
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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OFF_COMMAND( m_sprDifficultyFrame[p] );
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OFF_COMMAND( m_sprMeterFrame[p] );
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OFF_COMMAND( m_OptionIconRow[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_AutoGenIcon[p] );
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OFF_COMMAND( m_DifficultyMeter[p] );
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OFF_COMMAND( m_sprHighScoreFrame[p] );
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OFF_COMMAND( m_textHighScore[p] );
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}
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}
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/* This hides elements that are only relevant when displaying a single song,
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* and shows elements for course display. XXX: Allow different tween commands. */
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void ScreenSelectMusic::EnterCourseDisplayMode()
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{
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if( m_bInCourseDisplayMode )
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return;
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m_bInCourseDisplayMode = true;
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TweenSongPartsOffScreen();
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TweenCoursePartsOnScreen( false );
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}
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void ScreenSelectMusic::ExitCourseDisplayMode()
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{
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if( !m_bInCourseDisplayMode )
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return;
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m_bInCourseDisplayMode = false;
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TweenSongPartsOnScreen( false );
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TweenCoursePartsOffScreen();
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}
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void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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{
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/* XXX metric this with MusicWheel::TweenOnScreen */
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@@ -346,6 +476,11 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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apActorsInScore[i]->BeginTweening( factor*1, TWEEN_ACCELERATE ); // tween back on screen
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apActorsInScore[i]->SetLatestTween(original);
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}
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if( GAMESTATE->m_SongSortOrder == SORT_COURSES )
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EnterCourseDisplayMode();
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else
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ExitCourseDisplayMode();
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}
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void ScreenSelectMusic::Update( float fDeltaTime )
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@@ -383,6 +518,9 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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if( type != IET_FIRST_PRESS ) return;
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PREFSMAN->m_bShowNative ^= 1;
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m_MusicWheel.RebuildMusicWheelItems();
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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if(pCourse)
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m_CourseContentsFrame.SetFromCourse( pCourse );
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return;
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}
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@@ -669,11 +807,47 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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else
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment general") );
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m_bMadeChoice = true;
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TweenOffScreen();
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/* If we're in event mode, we may have just played a course (putting us
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* in course mode). Make sure we're in a single song mode. */
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if( GAMESTATE->IsCourseMode() )
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
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AdjustOptions();
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break;
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}
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case TYPE_COURSE:
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{
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
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Course *pCourse = m_MusicWheel.GetSelectedCourse();
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ASSERT( pCourse );
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GAMESTATE->m_PlayMode = pCourse->GetPlayMode();
|
||||
|
||||
// apply #LIVES
|
||||
if( pCourse->m_iLives != -1 )
|
||||
{
|
||||
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
|
||||
GAMESTATE->m_SongOptions.m_iBatteryLives = pCourse->m_iLives;
|
||||
}
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
break;
|
||||
}
|
||||
case TYPE_SECTION:
|
||||
case TYPE_ROULETTE:
|
||||
case TYPE_SORT:
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
if( m_bMadeChoice )
|
||||
{
|
||||
TweenOffScreen();
|
||||
m_soundSelect.Play();
|
||||
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
@@ -683,14 +857,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
// show "hold START for options"
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible
|
||||
SET_XY_AND_ON_COMMAND( m_sprOptionsMessage );
|
||||
/* m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
|
||||
m_sprOptionsMessage.SetZoomY( 1 );
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
|
||||
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
||||
m_sprOptionsMessage.SetZoomY( 0 );
|
||||
*/
|
||||
|
||||
m_bAllowOptionsMenu = true;
|
||||
/* Don't accept a held START for a little while, so it's not
|
||||
* hit accidentally. Accept an initial START right away, though,
|
||||
@@ -700,15 +867,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
AdjustOptions();
|
||||
break;
|
||||
}
|
||||
case TYPE_SECTION:
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
break;
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsExtraStage() && PREFSMAN->m_bPickExtraStage )
|
||||
@@ -804,6 +962,10 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
|
||||
m_GrooveGraph.SetFromSong( pSong );
|
||||
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
if( pCourse )
|
||||
GAMESTATE->m_pCurCourse = pCourse;
|
||||
|
||||
int pn;
|
||||
for( pn = 0; pn < NUM_PLAYERS; ++pn)
|
||||
m_arrayNotes[pn].clear();
|
||||
@@ -931,6 +1093,27 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
m_sprBalloon.StopTweening();
|
||||
OFF_COMMAND( m_sprBalloon );
|
||||
break;
|
||||
case TYPE_COURSE:
|
||||
{
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
|
||||
SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic course music");
|
||||
// m_textNumSongs.SetText( ssprintf("%d", pCourse->GetEstimatedNumStages()) );
|
||||
// float fTotalSeconds;
|
||||
// if( pCourse->GetTotalSeconds(fTotalSeconds) )
|
||||
// m_textTime.SetText( SecondsToTime(fTotalSeconds) );
|
||||
// else
|
||||
// m_textTime.SetText( "xx:xx:xx" ); // The numbers format doesn't have a '?'. Is there a better solution?
|
||||
|
||||
m_Banner.LoadFromCourse( pCourse );
|
||||
m_BPMDisplay.SetBPM( pCourse );
|
||||
|
||||
m_CourseContentsFrame.SetFromCourse( pCourse );
|
||||
m_CourseContentsFrame.TweenInAfterChangedCourse();
|
||||
m_DifficultyDisplay.UnsetDifficulties();
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user