add SetupConcurrentRenderingThread
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@@ -26,6 +26,12 @@ public:
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virtual void BoostPriority() { }
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virtual void BoostPriority() { }
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virtual void UnBoostPriority() { }
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virtual void UnBoostPriority() { }
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/*
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* The priority of the concurrent rendering thread may need to be boosted
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* on some schedulers.
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*/
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virtual void SetupConcurrentRenderingThread() { }
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/*
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/*
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* Return the amount of time since the program started. (This may actually be
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* Return the amount of time since the program started. (This may actually be
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* since the initialization of HOOKS.
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* since the initialization of HOOKS.
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