War on -Werror, part 13: hodgehodge.
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@@ -185,7 +185,7 @@ static LocalizedString D3D_NOT_INSTALLED ( "RageDisplay_D3D", "DirectX 8.1 or gr
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const RString D3D_URL = "http://www.microsoft.com/downloads/details.aspx?FamilyID=a19bed22-0b25-4e5d-a584-6389d8a3dad0&displaylang=en";
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static LocalizedString HARDWARE_ACCELERATION_NOT_AVAILABLE ( "RageDisplay_D3D",
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"Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer." );
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RString RageDisplay_D3D::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
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RString RageDisplay_D3D::Init( const VideoModeParams &p, bool /* bAllowUnacceleratedRenderer */ )
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{
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GraphicsWindow::Initialize( true );
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@@ -661,7 +661,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
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}
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RageSurface *surface = CreateSurfaceFromPixfmt( PixelFormat_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);
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ASSERT( surface );
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ASSERT( surface != NULL );
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// We need to make a copy, since lr.pBits will go away when we call UnlockRect().
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RageSurface *SurfaceCopy =
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@@ -1406,7 +1406,7 @@ void RageDisplay_D3D::UpdateTexture(
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ASSERT( texpixfmt != NUM_PixelFormat );
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RageSurface *Texture = CreateSurfaceFromPixfmt(PixelFormat(texpixfmt), lr.pBits, width, height, lr.Pitch);
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ASSERT( Texture );
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ASSERT( Texture != NULL );
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RageSurfaceUtils::Blit( img, Texture, width, height );
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delete Texture;
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