Make getenv() and setenv() actually get and set the current env

This commit is contained in:
Flameshadowxeroshin
2018-02-09 11:03:26 -06:00
parent e570418a69
commit 52dbc11b5f
+3 -5
View File
@@ -272,16 +272,14 @@ File = {
end end
} }
envTable = GAMESTATE:Env()
-- setenv(name,value) -- setenv(name,value)
-- Sets aside an entry for <name> and puts <value> into it. -- Sets aside an entry for <name> and puts <value> into it.
-- Use a table as <value> to store multiple values -- Use a table as <value> to store multiple values
function setenv(name,value) envTable[name] = value end function setenv(name,value) GAMESTATE:Env()[name] = value end
-- getenv(name) -- getenv(name)
-- This will return whatever value is at envTable[name]. -- This will return whatever value is at GAMESTATE:Env()[name]
function getenv(name) return envTable[name] end function getenv(name) return GAMESTATE:Env()[name] end
-- tobool(v) -- tobool(v)
-- Converts v to a boolean. -- Converts v to a boolean.