Make getenv() and setenv() actually get and set the current env
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@@ -272,16 +272,14 @@ File = {
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end
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end
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}
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}
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envTable = GAMESTATE:Env()
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-- setenv(name,value)
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-- setenv(name,value)
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-- Sets aside an entry for <name> and puts <value> into it.
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-- Sets aside an entry for <name> and puts <value> into it.
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-- Use a table as <value> to store multiple values
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-- Use a table as <value> to store multiple values
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function setenv(name,value) envTable[name] = value end
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function setenv(name,value) GAMESTATE:Env()[name] = value end
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-- getenv(name)
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-- getenv(name)
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-- This will return whatever value is at envTable[name].
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-- This will return whatever value is at GAMESTATE:Env()[name]
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function getenv(name) return envTable[name] end
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function getenv(name) return GAMESTATE:Env()[name] end
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-- tobool(v)
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-- tobool(v)
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-- Converts v to a boolean.
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-- Converts v to a boolean.
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