UpdateSongPositions
It is useful to have Player SongPositions update off of ScreenGameplay for use with things like ArrowEffects. ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager from running GameState:UpdateSongPosition and do it themselves, so this has no impact on the screen classes that cared about, and thus updated, player SongPositions.
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@@ -251,7 +251,7 @@ void ScreenHowToPlay::Update( float fDelta )
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if( GAMESTATE->m_pCurSong != NULL )
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{
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RageTimer tm;
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong, GAMESTATE->m_pCurSong->m_SongTiming, tm, true );
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong, GAMESTATE->m_pCurSong->m_SongTiming, tm );
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m_fFakeSecondsIntoSong += fDelta;
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static int iLastNoteRowCounted = 0;
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