don't check if images are loadable during TidyUpData; takes too long

This commit is contained in:
Glenn Maynard
2004-02-20 05:20:40 +00:00
parent fb21201678
commit 52c0cdbb67
+10 -14
View File
@@ -427,7 +427,7 @@ static void DeleteDuplicateSteps( Song *song, vector<Steps*> &vSteps )
}
}
}
/*
static bool ImageIsLoadable( const CString &sPath )
{
SDL_Surface *img = SDL_LoadImage( sPath );
@@ -440,7 +440,7 @@ static bool ImageIsLoadable( const CString &sPath )
SDL_FreeSurface( img );
return true;
}
*/
/* Fix up song paths. If there's a leading "./", be sure to keep it: it's
* a signal that the path is from the root directory, not the song directory. */
void FixupPath( CString &path )
@@ -646,24 +646,20 @@ void Song::TidyUpData()
m_sLyricsFile = arrayLyricFiles[0];
}
/* For any images we have now, make sure they're loadable, so we don't throw with
* "can't load image" later. Do this before the image search below, to avoid redundant
* image decodes.
* XXX: Images in BGA scripts?
* Should we do this? It's not very good to wipe out metadata like this if files don't
* exist; for example, the file might be in a different directory that may not be available
* (eg. a CDTitle in the global directory that doesn't exist yet); if we do this and the file
* is saved to disk in the editor, we'll wipe out the data when it was legitimate. However,
* it's possible that there might be a valid banner, etc. and the metadata is simply meaningless,
* in which case it's often better (for the average user) to wipe it out and use the file.
*/
/* This takes a long time--sometimes as much as half of load time. This only matters
* if there is both a corrupt image pointed to by the metadata *and* another valid file
* for the image, which is very rare. Let's just tolerate failed images.
*
* We may still have to poke at the image below, but that's not always needed, and that
* can be optimized. */
/*
if( HasBanner() && !ImageIsLoadable( GetBannerPath() ) )
m_sBannerFile = "";
if( HasBackground() && !ImageIsLoadable( GetBackgroundPath() ) )
m_sBackgroundFile = "";
if( HasCDTitle() && !ImageIsLoadable( GetCDTitlePath() ) )
m_sCDTitleFile = "";
*/
//
// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
//