fix compile
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@@ -511,7 +511,6 @@ void GameSoundManager::Update( float fDeltaTime )
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{
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/* Load up the new timing data. */
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g_Playing->m_Timing = g_Playing->m_NewTiming;
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g_Playing->m_LightData = g_Playing->m_NewLightData;
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g_Playing->m_bTimingDelayed = false;
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}
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