NUM_KeyboardRow
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@@ -13,7 +13,7 @@
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#include "RageInput.h"
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#include "LocalizedString.h"
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static const char* g_szKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW] =
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static const char* g_szKeys[NUM_KeyboardRow][KEYS_PER_ROW] =
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{
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{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
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{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
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@@ -360,7 +360,7 @@ void ScreenTextEntryVisual::BeginScreen()
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{
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BitmapText &bt = *m_ptextKeys[r][x];
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float fX = roundf( SCALE( x, 0, KEYS_PER_ROW-1, ROW_START_X, ROW_END_X ) );
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float fY = roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, ROW_START_Y, ROW_END_Y ) );
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float fY = roundf( SCALE( r, 0, NUM_KeyboardRow-1, ROW_START_Y, ROW_END_Y ) );
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bt.SetXY( fX, fY );
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}
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}
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@@ -406,7 +406,7 @@ void ScreenTextEntryVisual::MoveY( int iDir )
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do
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{
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m_iFocusY = enum_add2( m_iFocusY, +iDir );
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wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
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wrap( (int&)m_iFocusY, NUM_KeyboardRow );
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// HACK: Round to nearest option so that we always stop
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// on KEYBOARD_ROW_SPECIAL.
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