NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker

go back to storing BPM as a float, until I'm sure it won't cause precision
problems
This commit is contained in:
Glenn Maynard
2005-01-23 23:17:12 +00:00
parent ae427e7cb5
commit 52731adc29
10 changed files with 124 additions and 138 deletions
+1 -1
View File
@@ -1829,7 +1829,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
fOffsetDelta *= 10;
BPMSegment& seg = GAMESTATE->m_pCurSong->GetBPMSegmentAtBeat( GAMESTATE->m_fSongBeat );
seg.m_iBPS += BeatToNoteRow(fOffsetDelta);
seg.m_fBPS += fOffsetDelta;
m_textDebug.SetText( ssprintf("Cur BPM = %.2f", seg.GetBPM()) );
m_textDebug.StopTweening();