use LuaThreadVariable
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@@ -124,9 +124,10 @@ namespace ScreenManagerUtil
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g_ScreenStack.push_back( ls );
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/* Set the name of the loading screen. */
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LUA->SetGlobal( "LoadingScreen", ls.m_pScreen->GetName() );
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ls.m_pScreen->BeginScreen();
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LUA->UnsetGlobal( "LoadingScreen" );
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{
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LuaThreadVariable var( "LoadingScreen", ls.m_pScreen->GetName() );
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ls.m_pScreen->BeginScreen();
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}
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SCREENMAN->RefreshCreditsMessages();
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