[ScreenSelectMusic] Added IdleCommentSeconds metric and "ScreenSelectMusic IdleComment" announcer sound.
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@@ -1881,6 +1881,7 @@ Codes=""
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TimerSeconds=60
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DoRouletteOnMenuTimer=true
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RouletteTimerSeconds=15
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IdleCommentSeconds=20
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#
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DefaultSort=GAMESTATE:IsCourseMode() and "Group" or "AllCourses"
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#
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@@ -71,6 +71,7 @@ void ScreenSelectMusic::Init()
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GAMESTATE->SetMasterPlayerNumber(PLAYER_1);
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}
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IDLE_COMMENT_SECONDS.Load( m_sName, "IdleCommentSeconds" );
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SAMPLE_MUSIC_DELAY_INIT.Load( m_sName, "SampleMusicDelayInit" );
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SAMPLE_MUSIC_DELAY.Load( m_sName, "SampleMusicDelay" );
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SAMPLE_MUSIC_LOOPS.Load( m_sName, "SampleMusicLoops" );
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@@ -226,6 +227,7 @@ void ScreenSelectMusic::Init()
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void ScreenSelectMusic::BeginScreen()
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{
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g_ScreenStartedLoadingAt.Touch();
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m_timerIdleComment.GetDeltaTime();
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if( CommonMetrics::AUTO_SET_STYLE )
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{
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@@ -376,6 +378,15 @@ void ScreenSelectMusic::CheckBackgroundRequests( bool bForce )
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void ScreenSelectMusic::Update( float fDeltaTime )
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{
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if( !IsTransitioning() )
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{
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if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.PeekDeltaTime() >= IDLE_COMMENT_SECONDS )
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{
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SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" );
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m_timerIdleComment.GetDeltaTime();
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}
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}
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ScreenWithMenuElements::Update( fDeltaTime );
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CheckBackgroundRequests( false );
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@@ -384,6 +395,9 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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{
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// LOG->Trace( "ScreenSelectMusic::Input()" );
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// reset announcer timer
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m_timerIdleComment.GetDeltaTime();
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// debugging?
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// I just like being able to see untransliterated titles occasionally.
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if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_F9 )
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@@ -69,6 +69,9 @@ protected:
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vector<Trail*> m_vpTrails;
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int m_iSelection[NUM_PLAYERS];
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RageTimer m_timerIdleComment;
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ThemeMetric<float> IDLE_COMMENT_SECONDS;
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ThemeMetric<float> SAMPLE_MUSIC_DELAY_INIT;
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ThemeMetric<float> SAMPLE_MUSIC_DELAY;
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ThemeMetric<bool> SAMPLE_MUSIC_LOOPS;
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