[ScreenSelectMusic] Added IdleCommentSeconds metric and "ScreenSelectMusic IdleComment" announcer sound.
This commit is contained in:
@@ -71,6 +71,7 @@ void ScreenSelectMusic::Init()
|
||||
GAMESTATE->SetMasterPlayerNumber(PLAYER_1);
|
||||
}
|
||||
|
||||
IDLE_COMMENT_SECONDS.Load( m_sName, "IdleCommentSeconds" );
|
||||
SAMPLE_MUSIC_DELAY_INIT.Load( m_sName, "SampleMusicDelayInit" );
|
||||
SAMPLE_MUSIC_DELAY.Load( m_sName, "SampleMusicDelay" );
|
||||
SAMPLE_MUSIC_LOOPS.Load( m_sName, "SampleMusicLoops" );
|
||||
@@ -226,6 +227,7 @@ void ScreenSelectMusic::Init()
|
||||
void ScreenSelectMusic::BeginScreen()
|
||||
{
|
||||
g_ScreenStartedLoadingAt.Touch();
|
||||
m_timerIdleComment.GetDeltaTime();
|
||||
|
||||
if( CommonMetrics::AUTO_SET_STYLE )
|
||||
{
|
||||
@@ -376,6 +378,15 @@ void ScreenSelectMusic::CheckBackgroundRequests( bool bForce )
|
||||
|
||||
void ScreenSelectMusic::Update( float fDeltaTime )
|
||||
{
|
||||
if( !IsTransitioning() )
|
||||
{
|
||||
if( IDLE_COMMENT_SECONDS > 0 && m_timerIdleComment.PeekDeltaTime() >= IDLE_COMMENT_SECONDS )
|
||||
{
|
||||
SOUND->PlayOnceFromAnnouncer( m_sName+" IdleComment" );
|
||||
m_timerIdleComment.GetDeltaTime();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenWithMenuElements::Update( fDeltaTime );
|
||||
|
||||
CheckBackgroundRequests( false );
|
||||
@@ -384,6 +395,9 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
||||
{
|
||||
// LOG->Trace( "ScreenSelectMusic::Input()" );
|
||||
|
||||
// reset announcer timer
|
||||
m_timerIdleComment.GetDeltaTime();
|
||||
|
||||
// debugging?
|
||||
// I just like being able to see untransliterated titles occasionally.
|
||||
if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_F9 )
|
||||
|
||||
Reference in New Issue
Block a user