GAMEMAN-> to GameManager::
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@@ -60,7 +60,7 @@ void ScreenSelectMusic::Init()
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if( PREFSMAN->m_bScreenTestMode && CommonMetrics::INITIAL_SCREEN == m_sName )
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{
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle(GameManager::GetDefaultGame(),"versus") );
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GAMESTATE->JoinPlayer( PLAYER_1 );
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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}
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@@ -180,8 +180,8 @@ void ScreenSelectMusic::BeginScreen()
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if( CommonMetrics::AUTO_SET_STYLE )
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{
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vector<StepsType> vst;
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vst );
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const Style *pStyle = GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), vst[0] );
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GameManager::GetStepsTypesForGame( GAMESTATE->m_pCurGame, vst );
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const Style *pStyle = GameManager::GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), vst[0] );
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GAMESTATE->SetCurrentStyle( pStyle );
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}
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@@ -932,7 +932,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
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stCurrent = GAMESTATE->m_pCurSteps[pn]->m_StepsType;
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}
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vector<StepsType> vst;
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pStyle = GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), stCurrent );
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pStyle = GameManager::GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), stCurrent );
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}
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GAMESTATE->SetCurrentStyle( pStyle );
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}
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