GAMEMAN-> to GameManager::
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@@ -103,7 +103,7 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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pWorkout->GenerateCourse( *WORKOUTMAN->m_pTempCourse );
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GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
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GAMESTATE->m_pCurCourse.Set( WORKOUTMAN->m_pTempCourse );
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const Style *pStyle = GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single");
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const Style *pStyle = GameManager::GameAndStringToStyle(GAMESTATE->m_pCurGame,"single");
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StepsType st = pStyle->m_StepsType;
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Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrail( st );
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ASSERT( pTrail );
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