GAMEMAN-> to GameManager::
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@@ -125,7 +125,7 @@ ScreenNameEntry::ScreenNameEntry()
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle( GameManager::GetDefaultGame(),"versus") );
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StageStats ss;
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for( int z = 0; z < 3; ++z )
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{
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@@ -172,8 +172,8 @@ void ScreenNameEntry::Init()
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{
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#if 0
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// DEBUGGING STUFF
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GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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GAMESTATE->m_pCurGame.Set( GameManager::GetDefaultGame() );
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GAMESTATE->m_pCurStyle.Set( GameManager::GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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