GAMEMAN-> to GameManager::

This commit is contained in:
Steve Checkoway
2008-03-24 12:50:16 +00:00
parent 551d9bfc23
commit 521c1c23e5
28 changed files with 42 additions and 42 deletions
+3 -3
View File
@@ -125,7 +125,7 @@ ScreenNameEntry::ScreenNameEntry()
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle( GameManager::GetDefaultGame(),"versus") );
StageStats ss;
for( int z = 0; z < 3; ++z )
{
@@ -172,8 +172,8 @@ void ScreenNameEntry::Init()
{
#if 0
// DEBUGGING STUFF
GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
GAMESTATE->m_pCurGame.Set( GameManager::GetDefaultGame() );
GAMESTATE->m_pCurStyle.Set( GameManager::GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;