GAMEMAN-> to GameManager::
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@@ -183,7 +183,7 @@ void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->SetCurrentStyle( GameManager::GetEditorStyleForStepsType(st) );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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//
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