GAMEMAN-> to GameManager::
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@@ -69,7 +69,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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set<GameInput> vGIs;
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vector<const Style*> vStyles;
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GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
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GameManager::GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
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FOREACH( const Style*, vStyles, style )
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{
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bool bFound = find( CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().begin(), CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end(), (*style)->m_StepsType ) != CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end();
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