GAMEMAN-> to GameManager::
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@@ -264,7 +264,7 @@ void DifficultyDisplay::SetInternal( const SetParams ¶ms )
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// TODO: Make this an AutoActor, optimize graphic loading
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if( params.st != StepsType_Invalid )
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{
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RString sStepsType = GAMEMAN->GetStepsTypeInfo(params.st).szName;
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RString sStepsType = GameManager::GetStepsTypeInfo(params.st).szName;
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m_sprStepsType.Load( THEME->GetPathG(m_sMetricsGroup,"StepsType "+sStepsType) );
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}
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}
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