working on "attack notes"
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@@ -633,7 +633,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
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return;
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// Unless the computer made a very good step, they were fooled by the mine
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if( tn == TAP_MINE && score <= TNS_GREAT )
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if( tn == TAP_MINE && score <= TNS_GOOD )
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{
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m_soundMine.Play();
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score = TNS_MISS;
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