Modularize coin logic
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@@ -386,7 +386,7 @@ int main(int argc, char* argv[])
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bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput GameI, MenuInput MenuI, StyleInput StyleI )
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{
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/* None of the globals keys act on types other than FIRST_PRESS */
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if( type == IET_FIRST_PRESS )
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if( type != IET_FIRST_PRESS )
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return false;
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switch( MenuI.button )
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