FIXME: Aspect ratio. Solved with a recent commit to the Xbox GraphicsScreen.
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@@ -322,8 +322,8 @@ void RageDisplay_D3D::GetDisplayResolutions( DisplayResolutions &out ) const
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float RageDisplay_D3D::GetMonitorAspectRatio() const
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{
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#if defined(XBOX)
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// FIXME
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return 4/3.f;
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VideoModeParams p = GetActualVideoModeParams();
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return p.width / (float)p.height;
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#else
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return g_DesktopMode.Width / (float)g_DesktopMode.Height;
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#endif
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