unuseds
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@@ -12,7 +12,6 @@
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#include "HighScore.h"
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#include "HighScore.h"
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#include "NoteSkinManager.h"
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#include "NoteSkinManager.h"
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#include "GameCommand.h"
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#include "GameCommand.h"
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#include "NoteFieldPositioning.h"
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#include "Character.h"
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#include "Character.h"
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#include "UnlockManager.h"
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#include "UnlockManager.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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@@ -1696,11 +1695,6 @@ Premium GameState::GetPremium()
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return PREFSMAN->m_Premium;
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return PREFSMAN->m_Premium;
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}
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}
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bool GameState::IsPlayerHot( const PlayerState *pPlayerState ) const
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{
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return pPlayerState->m_HealthState == PlayerState::HOT;
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}
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bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const
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bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const
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{
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{
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if( GAMESTATE->GetPlayerFailType(pPlayerState) == SongOptions::FAIL_OFF )
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if( GAMESTATE->GetPlayerFailType(pPlayerState) == SongOptions::FAIL_OFF )
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@@ -172,7 +172,6 @@ public:
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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float GetSongPercent( float beat ) const;
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float GetSongPercent( float beat ) const;
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bool IsPlayerHot( const PlayerState *pPlayerState ) const;
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bool IsPlayerInDanger( const PlayerState *pPlayerState ) const;
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bool IsPlayerInDanger( const PlayerState *pPlayerState ) const;
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bool IsPlayerDead( const PlayerState *pPlayerState ) const;
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bool IsPlayerDead( const PlayerState *pPlayerState ) const;
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bool AllAreInDangerOrWorse() const;
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bool AllAreInDangerOrWorse() const;
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@@ -14,7 +14,6 @@
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "NoteSkinManager.h"
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#include "NoteSkinManager.h"
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#include "Steps.h"
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#include "Steps.h"
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#include "NoteFieldPositioning.h"
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#include "NoteDataUtil.h"
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#include "NoteDataUtil.h"
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#include "SongUtil.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "StepsUtil.h"
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@@ -8,7 +8,6 @@
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include "Steps.h"
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#include "Steps.h"
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#include "NoteFieldPositioning.h"
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#include "GameManager.h"
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#include "GameManager.h"
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#include "NotesLoaderSM.h"
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#include "NotesLoaderSM.h"
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#include "GameSoundManager.h"
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#include "GameSoundManager.h"
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@@ -13,7 +13,6 @@
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "ProfileManager.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "Profile.h"
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#include "NoteFieldPositioning.h"
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#include "StageStats.h"
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#include "StageStats.h"
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#include "Game.h"
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#include "Game.h"
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#include "ScreenDimensions.h"
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#include "ScreenDimensions.h"
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