From 5172339678c67eac3d43c7c6f5091f40911cadb7 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 17 Feb 2003 00:30:55 +0000 Subject: [PATCH] fix player being marked failed in oni --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 778f577d49..687bce5eee 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -785,12 +785,12 @@ void ScreenGameplay::Update( float fDeltaTime ) if( !AllFailedEarlier() ) // if not the last one to fail { // kill them! - GAMESTATE->m_CurStageStats.bFailed[pn] = true; m_soundOniDie.PlayRandom(); ShowOniGameOver((PlayerNumber)pn); m_Player[pn].Init(); // remove all notes and scoring m_Player[pn].FadeToFail(); // tell the NoteField to fade to white } + GAMESTATE->m_CurStageStats.bFailed[pn] = true; } break; }