diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 778f577d49..687bce5eee 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -785,12 +785,12 @@ void ScreenGameplay::Update( float fDeltaTime ) if( !AllFailedEarlier() ) // if not the last one to fail { // kill them! - GAMESTATE->m_CurStageStats.bFailed[pn] = true; m_soundOniDie.PlayRandom(); ShowOniGameOver((PlayerNumber)pn); m_Player[pn].Init(); // remove all notes and scoring m_Player[pn].FadeToFail(); // tell the NoteField to fade to white } + GAMESTATE->m_CurStageStats.bFailed[pn] = true; } break; }