finish new profile screens

This commit is contained in:
Chris Danford
2005-07-13 19:25:39 +00:00
parent 65ff592f69
commit 5161efceae
4 changed files with 297 additions and 125 deletions
+197
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@@ -0,0 +1,197 @@
#include "global.h"
#include "ScreenOptionsEditProfile.h"
#include "ScreenMiniMenu.h"
#include "ProfileManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Profile.h"
#include "Character.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromDelete )
enum EditProfileRow
{
ROW_NAME,
ROW_CHARACTER,
ROW_DELETE
};
REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile );
ScreenOptionsEditProfile::ScreenOptionsEditProfile( CString sName ) :
ScreenOptions( sName )
{
}
void ScreenOptionsEditProfile::Init()
{
ScreenOptions::Init();
vector<OptionRowDefinition> vDefs;
vector<OptionRowHandler*> vHands;
OptionRowDefinition def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_bOneChoiceForAllPlayers = true;
def.m_bAllowThemeItems = false;
def.m_bAllowThemeTitles = false;
def.m_bAllowExplanation = false;
Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
{
def.m_sName = "Name";
def.m_vsChoices.clear();
CString s = pro.m_sDisplayName;
def.m_vsChoices.push_back( s );
vDefs.push_back( def );
vHands.push_back( NULL );
}
{
def.m_sName = "Character";
def.m_vsChoices.clear();
vector<Character*> vpCharacters;
GAMESTATE->GetCharacters( vpCharacters );
FOREACH_CONST( Character*, vpCharacters, c )
def.m_vsChoices.push_back( (*c)->m_sName );
vDefs.push_back( def );
vHands.push_back( NULL );
}
{
def.m_sName = "Delete";
def.m_vsChoices.clear();
vDefs.push_back( def );
vHands.push_back( NULL );
}
InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
}
ScreenOptionsEditProfile::~ScreenOptionsEditProfile()
{
}
void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
switch( iRow )
{
case ROW_CHARACTER:
Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
OptionRow &row = *m_pRows[ROW_CHARACTER];
row.SetOneSharedSelectionIfPresent( pro.m_sCharacter );
break;
}
}
void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
void ScreenOptionsEditProfile::GoToNextScreen()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenOptionsEditProfile::GoToPrevScreen()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BackFromEnterName )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() )
// rename
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
HandleScreenMessage( SM_GoToPrevScreen );
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
int iRow = GetCurrentRow();;
OptionRow &row = *m_pRows[iRow];
switch( iRow )
{
case ROW_NAME:
{
CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
}
break;
case ROW_CHARACTER:
{
/*
int iProfileIndex = iRow - 1;
int iThrowAway, iX, iY;
GetWidthXY( PLAYER_1, iRow, 0, iThrowAway, iX, iY );
ScreenMiniMenu::MiniMenu( &g_ProfileContextMenu, SM_BackFromProfileContextMenu, SM_BackFromProfileContextMenu, (float)iX, (float)iY );
*/
}
break;
case ROW_DELETE:
{
CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
}
break;
}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+50
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@@ -0,0 +1,50 @@
#ifndef ScreenOptionsEditProfile_H
#define ScreenOptionsEditProfile_H
#include "ScreenOptions.h"
class ScreenOptionsEditProfile : public ScreenOptions
{
public:
ScreenOptionsEditProfile( CString sName );
virtual void Init();
virtual ~ScreenOptionsEditProfile();
protected:
private:
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
virtual void GoToNextScreen();
virtual void GoToPrevScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void ProcessMenuStart( PlayerNumber pn, const InputEventType type );
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+47 -125
View File
@@ -10,55 +10,13 @@
#include "Profile.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromProfileContextMenu )
AutoScreenMessage( SM_BackFromDelete )
const int PROFILE_MAX_NAME_LENGTH = 64;
static CString GetLastSelectedProfileName()
{
Profile &pro = PROFILEMAN->GetLocalProfileEditableData( GAMESTATE->m_sLastSelectedProfileID );
return pro.m_sDisplayName;
}
static bool ValidateProfileName( const CString &sAnswer, CString &sErrorOut )
{
const CString &sCurrentProfileOldName = GetLastSelectedProfileName();
vector<CString> vsUsedNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
bool bAlreadyAProfileWithThisName = find( vsUsedNames.begin(), vsUsedNames.end(), sAnswer ) != vsUsedNames.end();
if( sAnswer == "" )
{
sErrorOut = "Profile name cannot be blank.";
return false;
}
else if( sAnswer == sCurrentProfileOldName )
{
return true;
}
else if( bAlreadyAProfileWithThisName )
{
sErrorOut = "There is already another profile with this name. Please choose a different name.";
return false;
}
return true;
}
enum ContextMenuAnswer
{
A_EDIT,
A_RENAME,
A_DELETE,
A_CANCEL,
};
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
ScreenSelectMaster( sName )
ScreenSelectMaster( sName ),
NEXT_SCREEN( sName, "NextScreen" )
{
}
@@ -67,22 +25,21 @@ void ScreenSelectProfile::Init()
{
// Fill m_aGameCommands overriding whatever is in metrics
GameCommand gc;
int iIndex = 0;
m_aGameCommands.clear();
gc.m_sName = "create";
gc.Load( iIndex++, ParseCommands("name,create") );
m_aGameCommands.push_back( gc );
vector<CString> vProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
FOREACH_CONST( CString, vProfileIDs, s )
{
gc.m_sName = "profile";
gc.m_sProfileID = *s;
gc.Load( iIndex++, ParseCommands("name,profile;profileid," + *s + ";screen," + NEXT_SCREEN.GetValue()) );
m_aGameCommands.push_back( gc );
}
gc.m_sName = "exit";
gc.m_sProfileID = "";
gc.Load( iIndex++, ParseCommands("name,exit") );
m_aGameCommands.push_back( gc );
@@ -94,6 +51,29 @@ ScreenSelectProfile::~ScreenSelectProfile()
}
bool ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn )
{
int iChoice = m_iChoice[GetSharedPlayer()];
if( iChoice == 0 ) // "create"
{
vector<CString> vProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
if( vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
{
CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
ScreenPrompt::Prompt( SM_None, sError );
}
else
{
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
}
return false;
}
return true;
}
void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BackFromEnterName )
@@ -103,95 +83,37 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
if( GAMESTATE->m_sLastSelectedProfileID.empty() )
{
// create
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
}
ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
// create
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
{
// rename
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
}
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
}
}
else if( SM == SM_BackFromProfileContextMenu )
else if( SM == SM_GoToNextScreen )
{
if( !ScreenMiniMenu::s_bCancelled )
int iSelection = GetSelectionIndex( PLAYER_1 );
vector<CString> vsProfileID;
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
if( iSelection == 0 || iSelection == vsProfileID.size()+1 )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
default:
ASSERT(0);
case A_EDIT:
SCREENMAN->SetNewScreen( "ScreenOptionsEditProfile" );
break;
case A_RENAME:
{
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", GetLastSelectedProfileName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
}
break;
case A_DELETE:
{
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", GetLastSelectedProfileName().c_str() );
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
}
break;
case A_CANCEL:
SCREENMAN->PlayInvalidSound();
break;
}
GAMESTATE->m_sLastSelectedProfileID = "";
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
else
{
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
SCREENMAN->SetNewScreen( m_sName ); // reload
GAMESTATE->m_sLastSelectedProfileID = m_aGameCommands[iSelection].m_sProfileID;
ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() );
}
}
ScreenSelectMaster::HandleScreenMessage( SM );
}
/*
void ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
int iRow = GetCurrentRow();;
OptionRow &row = *m_pRows[iRow];
if( iRow == 0 ) // "create new"
{
s_sLastSelectedProfileID = "";
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewProfileDefaultName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
}
else if( row.GetRowType() == OptionRow::ROW_EXIT )
{
s_sLastSelectedProfileID = "";
ScreenOptions::ProcessMenuStart( pn, type );
}
else
{
int iProfileIndex = iRow - 1;
vector<CString> vsProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vsProfileIDs );
s_sLastSelectedProfileID = vsProfileIDs[ iProfileIndex ];
int iThrowAway, iX, iY;
GetWidthXY( PLAYER_1, iRow, 0, iThrowAway, iX, iY );
ScreenMiniMenu::MiniMenu( &g_ProfileContextMenu, SM_BackFromProfileContextMenu, SM_BackFromProfileContextMenu, (float)iX, (float)iY );
}
}
*/
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
+3
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@@ -12,6 +12,9 @@ public:
protected:
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual bool ProcessMenuStart( PlayerNumber pn );
ThemeMetric<CString> NEXT_SCREEN;
};
#endif