finish new profile screens
This commit is contained in:
@@ -0,0 +1,197 @@
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#include "global.h"
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#include "ScreenOptionsEditProfile.h"
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#include "ScreenMiniMenu.h"
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#include "ProfileManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Profile.h"
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#include "Character.h"
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AutoScreenMessage( SM_BackFromEnterName )
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AutoScreenMessage( SM_BackFromDelete )
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enum EditProfileRow
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{
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ROW_NAME,
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ROW_CHARACTER,
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ROW_DELETE
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};
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REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile );
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ScreenOptionsEditProfile::ScreenOptionsEditProfile( CString sName ) :
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ScreenOptions( sName )
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{
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}
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void ScreenOptionsEditProfile::Init()
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{
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ScreenOptions::Init();
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_bAllowThemeItems = false;
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def.m_bAllowThemeTitles = false;
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def.m_bAllowExplanation = false;
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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{
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def.m_sName = "Name";
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def.m_vsChoices.clear();
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CString s = pro.m_sDisplayName;
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def.m_vsChoices.push_back( s );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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{
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def.m_sName = "Character";
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def.m_vsChoices.clear();
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vector<Character*> vpCharacters;
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GAMESTATE->GetCharacters( vpCharacters );
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FOREACH_CONST( Character*, vpCharacters, c )
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def.m_vsChoices.push_back( (*c)->m_sName );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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{
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def.m_sName = "Delete";
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def.m_vsChoices.clear();
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
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}
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ScreenOptionsEditProfile::~ScreenOptionsEditProfile()
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{
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}
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void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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switch( iRow )
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{
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case ROW_CHARACTER:
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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OptionRow &row = *m_pRows[ROW_CHARACTER];
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row.SetOneSharedSelectionIfPresent( pro.m_sCharacter );
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break;
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}
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}
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void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenOptionsEditProfile::GoToNextScreen()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenOptionsEditProfile::GoToPrevScreen()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() )
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// rename
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bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( m_sName ); // reload
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else
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ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
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}
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}
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else if( SM == SM_BackFromDelete )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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HandleScreenMessage( SM_GoToPrevScreen );
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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int iRow = GetCurrentRow();;
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OptionRow &row = *m_pRows[iRow];
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switch( iRow )
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{
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case ROW_NAME:
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{
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CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
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}
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break;
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case ROW_CHARACTER:
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{
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/*
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int iProfileIndex = iRow - 1;
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int iThrowAway, iX, iY;
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GetWidthXY( PLAYER_1, iRow, 0, iThrowAway, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_ProfileContextMenu, SM_BackFromProfileContextMenu, SM_BackFromProfileContextMenu, (float)iX, (float)iY );
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*/
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}
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break;
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case ROW_DELETE:
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{
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CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
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CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
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ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
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}
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break;
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,50 @@
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#ifndef ScreenOptionsEditProfile_H
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#define ScreenOptionsEditProfile_H
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#include "ScreenOptions.h"
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class ScreenOptionsEditProfile : public ScreenOptions
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{
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public:
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ScreenOptionsEditProfile( CString sName );
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virtual void Init();
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virtual ~ScreenOptionsEditProfile();
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protected:
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private:
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virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void GoToNextScreen();
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virtual void GoToPrevScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void ProcessMenuStart( PlayerNumber pn, const InputEventType type );
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -10,55 +10,13 @@
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#include "Profile.h"
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AutoScreenMessage( SM_BackFromEnterName )
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AutoScreenMessage( SM_BackFromProfileContextMenu )
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AutoScreenMessage( SM_BackFromDelete )
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const int PROFILE_MAX_NAME_LENGTH = 64;
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static CString GetLastSelectedProfileName()
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{
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Profile &pro = PROFILEMAN->GetLocalProfileEditableData( GAMESTATE->m_sLastSelectedProfileID );
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return pro.m_sDisplayName;
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}
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static bool ValidateProfileName( const CString &sAnswer, CString &sErrorOut )
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{
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const CString &sCurrentProfileOldName = GetLastSelectedProfileName();
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vector<CString> vsUsedNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
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bool bAlreadyAProfileWithThisName = find( vsUsedNames.begin(), vsUsedNames.end(), sAnswer ) != vsUsedNames.end();
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if( sAnswer == "" )
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{
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sErrorOut = "Profile name cannot be blank.";
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return false;
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}
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else if( sAnswer == sCurrentProfileOldName )
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{
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return true;
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}
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else if( bAlreadyAProfileWithThisName )
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{
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sErrorOut = "There is already another profile with this name. Please choose a different name.";
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return false;
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}
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return true;
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}
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enum ContextMenuAnswer
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{
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A_EDIT,
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A_RENAME,
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A_DELETE,
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A_CANCEL,
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};
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REGISTER_SCREEN_CLASS( ScreenSelectProfile );
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ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
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ScreenSelectMaster( sName )
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ScreenSelectMaster( sName ),
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NEXT_SCREEN( sName, "NextScreen" )
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{
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}
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@@ -67,22 +25,21 @@ void ScreenSelectProfile::Init()
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{
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// Fill m_aGameCommands overriding whatever is in metrics
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GameCommand gc;
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int iIndex = 0;
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m_aGameCommands.clear();
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gc.m_sName = "create";
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gc.Load( iIndex++, ParseCommands("name,create") );
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m_aGameCommands.push_back( gc );
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vector<CString> vProfileIDs;
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PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
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FOREACH_CONST( CString, vProfileIDs, s )
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{
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gc.m_sName = "profile";
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gc.m_sProfileID = *s;
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gc.Load( iIndex++, ParseCommands("name,profile;profileid," + *s + ";screen," + NEXT_SCREEN.GetValue()) );
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m_aGameCommands.push_back( gc );
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}
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gc.m_sName = "exit";
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gc.m_sProfileID = "";
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gc.Load( iIndex++, ParseCommands("name,exit") );
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m_aGameCommands.push_back( gc );
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@@ -94,6 +51,29 @@ ScreenSelectProfile::~ScreenSelectProfile()
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}
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bool ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn )
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{
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int iChoice = m_iChoice[GetSharedPlayer()];
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if( iChoice == 0 ) // "create"
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{
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vector<CString> vProfileIDs;
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PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
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if( vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
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{
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CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
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ScreenPrompt::Prompt( SM_None, sError );
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}
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else
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{
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
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}
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return false;
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}
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return true;
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}
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void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BackFromEnterName )
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@@ -103,95 +83,37 @@ void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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if( GAMESTATE->m_sLastSelectedProfileID.empty() )
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{
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// create
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bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( m_sName ); // reload
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else
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ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
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}
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ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
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// create
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bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( m_sName ); // reload
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else
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{
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// rename
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bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( m_sName ); // reload
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else
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ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
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}
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ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
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}
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}
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else if( SM == SM_BackFromProfileContextMenu )
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else if( SM == SM_GoToNextScreen )
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{
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if( !ScreenMiniMenu::s_bCancelled )
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int iSelection = GetSelectionIndex( PLAYER_1 );
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vector<CString> vsProfileID;
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PROFILEMAN->GetLocalProfileIDs( vsProfileID );
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if( iSelection == 0 || iSelection == vsProfileID.size()+1 )
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{
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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default:
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ASSERT(0);
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case A_EDIT:
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SCREENMAN->SetNewScreen( "ScreenOptionsEditProfile" );
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break;
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case A_RENAME:
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{
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", GetLastSelectedProfileName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
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}
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break;
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case A_DELETE:
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{
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CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", GetLastSelectedProfileName().c_str() );
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ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
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}
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break;
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case A_CANCEL:
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SCREENMAN->PlayInvalidSound();
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break;
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}
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GAMESTATE->m_sLastSelectedProfileID = "";
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}
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}
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else if( SM == SM_BackFromDelete )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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else
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{
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PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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SCREENMAN->SetNewScreen( m_sName ); // reload
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GAMESTATE->m_sLastSelectedProfileID = m_aGameCommands[iSelection].m_sProfileID;
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ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() );
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}
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}
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ScreenSelectMaster::HandleScreenMessage( SM );
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}
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/*
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void ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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int iRow = GetCurrentRow();;
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OptionRow &row = *m_pRows[iRow];
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if( iRow == 0 ) // "create new"
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{
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s_sLastSelectedProfileID = "";
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewProfileDefaultName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
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}
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else if( row.GetRowType() == OptionRow::ROW_EXIT )
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{
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s_sLastSelectedProfileID = "";
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ScreenOptions::ProcessMenuStart( pn, type );
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}
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else
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{
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int iProfileIndex = iRow - 1;
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vector<CString> vsProfileIDs;
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PROFILEMAN->GetLocalProfileIDs( vsProfileIDs );
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s_sLastSelectedProfileID = vsProfileIDs[ iProfileIndex ];
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int iThrowAway, iX, iY;
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GetWidthXY( PLAYER_1, iRow, 0, iThrowAway, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_ProfileContextMenu, SM_BackFromProfileContextMenu, SM_BackFromProfileContextMenu, (float)iX, (float)iY );
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}
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}
|
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*/
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/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
@@ -12,6 +12,9 @@ public:
|
||||
|
||||
protected:
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
virtual bool ProcessMenuStart( PlayerNumber pn );
|
||||
|
||||
ThemeMetric<CString> NEXT_SCREEN;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user