Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
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@@ -49,7 +49,7 @@ Desc: Sets up the screen display
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ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : Screen( sName )
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{
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// Unjoin the players, then let them join back in on this screen
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GAMESTATE->m_bPlayersCanJoin = true;
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// GAMESTATE->m_bPlayersCanJoin = true;
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_bSideIsJoined[p] = false;
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