name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR

This commit is contained in:
Chris Danford
2004-06-11 06:05:35 +00:00
parent ae65e34dbd
commit 51366df8cc
15 changed files with 35 additions and 37 deletions
+3 -2
View File
@@ -36,7 +36,7 @@ CString SongOptions::GetString() const
switch( m_FailType )
{
case FAIL_IMMEDIATE: break;
case FAIL_IMMEDIATE: break;
case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
case FAIL_OFF: sReturn += "FailOff, "; break;
}
@@ -104,7 +104,8 @@ void SongOptions::FromString( CString sOptions )
else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
else if( sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
else if( sBit == "failarcade" ) m_FailType = FAIL_IMMEDIATE;
else if( sBit == "failarcade" ||
sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE;
else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
else if( sBit == "assisttick" ) m_bAssistTick = on;