name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR

This commit is contained in:
Chris Danford
2004-06-11 06:05:35 +00:00
parent ae65e34dbd
commit 51366df8cc
15 changed files with 35 additions and 37 deletions
+7 -7
View File
@@ -389,7 +389,7 @@ void ScreenGameplay::Init()
//
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_ONI:
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ENDLESS:
@@ -450,7 +450,7 @@ void ScreenGameplay::Init()
//
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_NONSTOP:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
@@ -531,7 +531,7 @@ void ScreenGameplay::Init()
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
@@ -872,7 +872,7 @@ void ScreenGameplay::LoadNextSong()
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && g_CurStageStats.bFailed[p] ) // already failed
ShowOniGameOver(p);
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE && !PREFSMAN->m_bEventMode && !m_bDemonstration)
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !PREFSMAN->m_bEventMode && !m_bDemonstration)
{
m_pLifeMeter[p]->UpdateNonstopLifebar(
GAMESTATE->GetStageIndex(),
@@ -1372,7 +1372,7 @@ void ScreenGameplay::Update( float fDeltaTime )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
if( GAMESTATE->OneIsHot() )
@@ -1810,7 +1810,7 @@ void ScreenGameplay::ShowSavePrompt( ScreenMessage SM_SendWhenDone )
CString sMessage;
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
sMessage = ssprintf(
@@ -2236,7 +2236,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_REGULAR:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
if( PREFSMAN->m_bEventMode )