name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
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@@ -898,7 +898,7 @@ bool GameState::HasEarnedExtraStage() const
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if( !PREFSMAN->m_bAllowExtraStage )
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return false;
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if( this->m_PlayMode != PLAY_MODE_ARCADE )
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if( this->m_PlayMode != PLAY_MODE_REGULAR )
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return false;
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if( (this->IsFinalStage() || this->IsExtraStage()) )
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@@ -1333,7 +1333,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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CHECKPOINT_M(ssprintf("PlayMode %i",this->m_PlayMode));
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switch( this->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_REGULAR:
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{
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CHECKPOINT;
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unsigned i, j;
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