remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
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@@ -3,9 +3,10 @@
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "ThemeMetric.h"
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CachedThemeMetricF METER_WIDTH ("CombinedLifeMeterTug","MeterWidth");
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ThemeMetric<float> METER_WIDTH ("CombinedLifeMeterTug","MeterWidth");
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const float FACE_X[NUM_PLAYERS] = { -300, +300 };
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const float FACE_Y[NUM_PLAYERS] = { 0, 0 };
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@@ -13,8 +14,6 @@ const float FACE_Y[NUM_PLAYERS] = { 0, 0 };
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CombinedLifeMeterTug::CombinedLifeMeterTug()
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{
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METER_WIDTH.Refresh();
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FOREACH_PlayerNumber( p )
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{
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CString sStreamPath = THEME->GetPathToG(ssprintf("CombinedLifeMeterTug stream p%d",p+1));
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