Use the "unused" bit in SDL palettes for alpha.
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@@ -972,7 +972,7 @@ unsigned RageDisplay_D3D::CreateTexture(
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pal.p[i].peGreen = c.g;
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pal.p[i].peBlue = c.b;
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bool bIsColorKey = img->flags & SDL_SRCCOLORKEY && (unsigned)i == img->format->colorkey;
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pal.p[i].peFlags = bIsColorKey ? 0x00 : 0xFF;
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pal.p[i].peFlags = bIsColorKey ? BYTE(0x00) : c.unused;
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}
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ASSERT( g_TexResourceToTexturePalette.find(uTexHandle) == g_TexResourceToTexturePalette.end() );
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@@ -1127,7 +1127,7 @@ unsigned RageDisplay_OGL::CreateTexture(
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if(img->flags & SDL_SRCCOLORKEY && i == int(img->format->colorkey))
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palette[p++] = 0;
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else
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palette[p++] = 0xFF; /* opaque */
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palette[p++] = img->format->palette->colors[i].unused;
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}
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/* Set the palette. */
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