Para Theme Update - New Topbar and bottom bar.
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@@ -33,6 +33,7 @@ const int DANCE_COL_SPACING = 64;
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const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
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const int PUMP_COL_SPACING = 50;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
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struct {
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@@ -787,22 +788,22 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -849,22 +850,22 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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