Scroll Segments Satisfied.
Just the Stops and Delays...in one segment. Yeah, maybe those should be split up at some point.
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@@ -234,6 +234,22 @@ bool SpeedSegment::operator<( const SpeedSegment &other ) const
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return false;
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}
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float ScrollSegment::GetRatio() const
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{
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return this->ratio;
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}
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void ScrollSegment::SetRatio(const float i)
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{
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this->ratio = i;
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}
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bool ScrollSegment::operator<( const ScrollSegment &other ) const
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{
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LTCOMPARE(GetRow());
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LTCOMPARE(GetRatio());
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return false;
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}
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/**
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* @file
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