Scroll Segments Satisfied.

Just the Stops and Delays...in one segment.
Yeah, maybe those should be split up at some point.
This commit is contained in:
Jason Felds
2011-06-01 08:44:09 -04:00
parent d50eb4830d
commit 50e93045cc
7 changed files with 92 additions and 101 deletions
+22 -19
View File
@@ -299,25 +299,25 @@ void TimingData::SetScrollAtRow( int iRow, float fPercent )
unsigned i;
for( i = 0; i < m_ScrollSegments.size(); i++ )
{
if( m_ScrollSegments[i].m_iStartRow >= iRow)
if( m_ScrollSegments[i].GetRow() >= iRow)
break;
}
if ( i == m_ScrollSegments.size() || m_ScrollSegments[i].m_iStartRow != iRow )
if ( i == m_ScrollSegments.size() || m_ScrollSegments[i].GetRow() != iRow )
{
// the core mod itself matters the most for comparisons.
if( i == 0 || m_ScrollSegments[i-1].m_fPercent != fPercent )
if( i == 0 || m_ScrollSegments[i-1].GetRatio() != fPercent )
AddScrollSegment( ScrollSegment(iRow, fPercent) );
}
else
{
// The others aren't compared: only the mod itself matters.
if( i > 0 && m_ScrollSegments[i-1].m_fPercent == fPercent )
if( i > 0 && m_ScrollSegments[i-1].GetRatio() == fPercent )
m_ScrollSegments.erase( m_ScrollSegments.begin()+i,
m_ScrollSegments.begin()+i+1 );
else
{
m_ScrollSegments[i].m_fPercent = fPercent;
m_ScrollSegments[i].SetRatio(fPercent);
}
}
}
@@ -434,7 +434,7 @@ unsigned short TimingData::GetSpeedModeAtRow( int iRow )
float TimingData::GetScrollAtRow( int iRow )
{
return GetScrollSegmentAtRow( iRow ).m_fPercent;
return GetScrollSegmentAtRow( iRow ).GetRatio();
}
float TimingData::GetFakeAtRow( int iFakeRow ) const
@@ -628,7 +628,7 @@ int TimingData::GetScrollSegmentIndexAtRow( int iRow ) const
{
unsigned i;
for (i=0; i < m_ScrollSegments.size() - 1; i++ )
if( m_ScrollSegments[i+1].m_iStartRow > iRow )
if( m_ScrollSegments[i+1].GetRow() > iRow )
break;
return static_cast<int>(i);
}
@@ -665,7 +665,7 @@ ScrollSegment& TimingData::GetScrollSegmentAtRow( int iRow )
{
unsigned i;
for( i=0; i<m_ScrollSegments.size()-1; i++ )
if( m_ScrollSegments[i+1].m_iStartRow > iRow )
if( m_ScrollSegments[i+1].GetRow() > iRow )
break;
return m_ScrollSegments[i];
}
@@ -1003,10 +1003,13 @@ float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
float TimingData::GetDisplayedBeat( float fBeat ) const
{
unsigned index = GetScrollSegmentIndexAtBeat(fBeat);
float fOutBeat = ( fBeat - NoteRowToBeat(m_ScrollSegments[index].m_iStartRow) ) * m_ScrollSegments[index].m_fPercent;
const ScrollSegment &s = m_ScrollSegments[index];
float fOutBeat = ( fBeat - s.GetBeat() ) * s.GetRatio();
for( unsigned i = 0; i < index; i ++ )
{
fOutBeat += ( NoteRowToBeat(m_ScrollSegments[i + 1].m_iStartRow) - NoteRowToBeat(m_ScrollSegments[i].m_iStartRow) ) * m_ScrollSegments[i].m_fPercent;
const ScrollSegment &future = m_ScrollSegments[i+1];
const ScrollSegment &current = m_ScrollSegments[i];
fOutBeat += ( future.GetBeat() - current.GetBeat() ) * current.GetRatio();
}
return fOutBeat;
}
@@ -1147,13 +1150,13 @@ void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool
for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &s = m_ScrollSegments[i];
const int iSegStartRow = s.m_iStartRow;
const int iSegStartRow = s.GetRow();
if( iSegStartRow < iStartIndex )
continue;
else if( iSegStartRow > iEndIndex )
s.m_iStartRow += lrintf((iEndIndex - iStartIndex) * (fScale - 1));
s.SetRow(s.GetRow() + lrintf((iEndIndex - iStartIndex) * (fScale - 1)));
else
s.m_iStartRow = lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex;
s.SetRow(lrintf((iSegStartRow - iStartIndex) * fScale) + iStartIndex);
}
// adjust BPM changes to preserve timing
@@ -1258,9 +1261,9 @@ void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &scrl = m_ScrollSegments[i];
if( scrl.m_iStartRow < iStartRow )
if( scrl.GetRow() < iStartRow )
continue;
scrl.m_iStartRow += iRowsToAdd;
scrl.SetRow(scrl.GetRow() + iRowsToAdd);
}
if( iStartRow == 0 )
@@ -1453,17 +1456,17 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
for( unsigned i = 0; i < m_ScrollSegments.size(); i++ )
{
ScrollSegment &scrl = m_ScrollSegments[i];
if( scrl.m_iStartRow < iStartRow )
int keyRow = scrl.GetRow();
if( keyRow < iStartRow )
continue;
if( scrl.m_iStartRow < iStartRow+iRowsToDelete )
if( keyRow < iStartRow+iRowsToDelete )
{
m_ScrollSegments.erase( m_ScrollSegments.begin()+i, m_ScrollSegments.begin()+i+1 );
--i;
continue;
}
scrl.m_iStartRow -= iRowsToDelete;
scrl.SetRow(keyRow - iRowsToDelete);
}
this->SetBPMAtRow( iStartRow, fNewBPM );