matching SM_GainFocus and SM_LoseFocus
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@@ -2282,6 +2282,11 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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SongFinished();
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StageFinished( false );
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}
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else if( SM == SM_GainFocus )
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{
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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}
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else if( SM == SM_LoseFocus )
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{
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/* We might have turned the song timer off. Be sure to turn it back on. */
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