diff --git a/stepmania/src/RageBitmapTexture.cpp b/stepmania/src/RageBitmapTexture.cpp index 6728c43db8..0c6e9e4c6d 100644 --- a/stepmania/src/RageBitmapTexture.cpp +++ b/stepmania/src/RageBitmapTexture.cpp @@ -148,6 +148,7 @@ apply_color_key: else if( HintString.Find("16bpp") != -1 ) actualID.iColorDepth = 16; if( HintString.Find("dither") != -1 ) actualID.bDither = true; if( HintString.Find("stretch") != -1 ) actualID.bStretch = true; + if( HintString.Find("nomipmaps") != -1 ) actualID.bMipMaps = false; /* If the image is marked grayscale, then use all bits not used for alpha * for the intensity. This way, if an image has no alpha, you get an 8-bit